My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Wall Breakers Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Wall Breakers
Giant Snowball
Bats Wall Breakers Lumberjack
Zap
Bats Firecracker Wall Breakers
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Wall Breakers Lumberjack
The Log
Firecracker Elixir Golem Wall Breakers Lumberjack
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker Wall Breakers
Royal Delivery
Bats Firecracker Elixir Golem Valkyrie Wall Breakers Lumberjack
Fireball
Firecracker Elixir Golem Wall Breakers Lumberjack
Poison
Bats Firecracker Elixir Golem
Lightning
Valkyrie Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Rage Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Rage Firecracker Elixir Golem Valkyrie Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers Rage Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Elixir Golem Wall Breakers Rage Lumberjack
Firecracker
Elixir Golem Bats Valkyrie Wall Breakers Lumberjack Mega Knight
Elixir Golem
Firecracker Rage Bats Lumberjack
Valkyrie
Bats Lumberjack Firecracker Wall Breakers
Wall Breakers
Bats Firecracker Valkyrie Mega Knight
Rage
Elixir Golem Bats
Lumberjack
Valkyrie Bats Firecracker Elixir Golem Mega Knight
Mega Knight
Bats Firecracker Wall Breakers Lumberjack

Defense Synergies 1 7

Bats
Firecracker Valkyrie Lumberjack Mega Knight
Firecracker
Valkyrie Bats Lumberjack Mega Knight
Elixir Golem
Valkyrie
Firecracker Bats Lumberjack
Wall Breakers
Rage
Lumberjack
Bats Firecracker Valkyrie
Mega Knight
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Lumberjack Bats Firecracker Valkyrie Mega Knight
Lumberjack Mega Knight Bats Valkyrie
Lumberjack Bats Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Lumberjack Mega Knight
Bats Firecracker Valkyrie Lumberjack Mega Knight
Bats Firecracker
Valkyrie Mega Knight
Lumberjack
Firecracker Valkyrie Lumberjack Mega Knight
Bats Valkyrie Firecracker Lumberjack Mega Knight
Bats Firecracker
Lumberjack Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats Firecracker Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Bats Firecracker Valkyrie Lumberjack
Mega Knight Bats Firecracker Valkyrie Lumberjack
Valkyrie Bats Firecracker Lumberjack Mega Knight
Lumberjack
Valkyrie Mega Knight Bats Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight
Firecracker Valkyrie Lumberjack Mega Knight
Lumberjack Mega Knight Bats Valkyrie
Valkyrie Lumberjack Mega Knight Bats
Valkyrie Lumberjack Mega Knight
Firecracker Bats
Bats Valkyrie Lumberjack
Mega Knight Valkyrie Lumberjack
Mega Knight Bats Firecracker Valkyrie
Mega Knight Bats Valkyrie Lumberjack
Mega Knight Valkyrie
Mega Knight Valkyrie Lumberjack
Firecracker Valkyrie Mega Knight
Bats Firecracker Valkyrie Lumberjack
Bats Valkyrie Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Bats
Firecracker
Firecracker
Firecracker
Bats Lumberjack
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Bats
Firecracker Mega Knight
Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Firecracker
Bats Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats
Firecracker
Firecracker Valkyrie Lumberjack Mega Knight
Firecracker
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight

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