My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Witch Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Night Witch
Giant Snowball
Bats Witch Lumberjack Night Witch
Zap
Bats Firecracker Witch Night Witch
Barbarian Barrel
Firecracker Elixir Golem Witch Lumberjack Night Witch
The Log
Firecracker Elixir Golem Witch Lumberjack
Earthquake
Firecracker Elixir Golem Witch
Arrows
Bats Firecracker Witch Night Witch
Royal Delivery
Bats Firecracker Elixir Golem Witch Lumberjack Night Witch
Fireball
Firecracker Elixir Golem Witch Lumberjack Night Witch
Poison
Bats Firecracker Elixir Golem Witch Night Witch
Lightning
Witch Lumberjack Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Firecracker Elixir Golem Lumberjack Night Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Firecracker Elixir Golem

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem Lumberjack
Firecracker
Elixir Golem Bats Mirror Lumberjack Mega Knight
Elixir Golem
Firecracker Night Witch Bats Mirror Witch Lumberjack
Mirror
Firecracker Elixir Golem Lumberjack Night Witch
Witch
Elixir Golem Lumberjack Mega Knight
Lumberjack
Bats Firecracker Elixir Golem Mirror Witch Night Witch Mega Knight
Night Witch
Elixir Golem Mirror Lumberjack Mega Knight
Mega Knight
Bats Firecracker Witch Lumberjack Night Witch

Defense Synergies 0 13

Bats
Firecracker Lumberjack Mega Knight
Firecracker
Bats Mirror Lumberjack Night Witch Mega Knight
Elixir Golem
Mirror
Firecracker Lumberjack Night Witch Mega Knight
Witch
Lumberjack Mega Knight
Lumberjack
Bats Firecracker Mirror Witch
Night Witch
Firecracker Mirror Mega Knight
Mega Knight
Bats Firecracker Mirror Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Lumberjack Bats Firecracker Witch Night Witch Mega Knight
Witch Lumberjack Mega Knight Bats Night Witch
Witch Lumberjack Night Witch Bats Firecracker Mega Knight
Firecracker Lumberjack Mega Knight
Bats Firecracker Lumberjack Night Witch Mega Knight
Bats Firecracker Witch Night Witch
Mega Knight
Witch Lumberjack Night Witch
Firecracker Lumberjack Night Witch Mega Knight
Bats Witch Firecracker Lumberjack Night Witch Mega Knight
Bats Firecracker Witch Night Witch
Lumberjack Night Witch Mega Knight Bats Witch
Mega Knight Bats Firecracker Witch Lumberjack Night Witch
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Bats Firecracker Witch Lumberjack Night Witch
Mega Knight Bats Firecracker Witch Lumberjack Night Witch
Witch Bats Firecracker Lumberjack Mega Knight
Lumberjack
Mega Knight Bats Firecracker Witch Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch
Firecracker Lumberjack Mega Knight
Lumberjack Mega Knight Bats Witch
Lumberjack Mega Knight Bats Night Witch
Witch Lumberjack Night Witch Mega Knight
Firecracker Bats Witch
Bats Witch Lumberjack Night Witch
Mega Knight Lumberjack
Mega Knight Bats Firecracker Witch
Witch
Mega Knight Bats Witch Lumberjack
Mega Knight
Mega Knight Witch Lumberjack Night Witch
Firecracker Witch Mega Knight
Witch Bats Firecracker Lumberjack Night Witch
Bats Mega Knight Firecracker Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Bats Witch
Firecracker Witch
Firecracker
Firecracker
Bats Lumberjack Night Witch
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Bats Night Witch
Firecracker Mega Knight
Firecracker Witch Mega Knight
Night Witch Mega Knight
Firecracker Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Bats Firecracker Witch Night Witch
Bats Firecracker Witch
Night Witch
Night Witch Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Witch Night Witch
Firecracker Witch
Firecracker Lumberjack Mega Knight
Firecracker
Firecracker Mega Knight
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Mega Knight

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