My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Flying Machine Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Inferno Dragon
Giant Snowball
Bats Flying Machine Inferno Dragon
Zap
Bats Firecracker Flying Machine Inferno Dragon
Barbarian Barrel
Firecracker Elixir Golem Valkyrie
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker Flying Machine
Royal Delivery
Bats Firecracker Elixir Golem Valkyrie Flying Machine Inferno Dragon
Fireball
Firecracker Elixir Golem Flying Machine Inferno Dragon
Poison
Bats Firecracker Elixir Golem Flying Machine
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Elixir Golem Fireball Valkyrie Flying Machine Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Firecracker Elixir Golem

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Elixir Golem Flying Machine Rage Inferno Dragon
Firecracker
Elixir Golem Bats Valkyrie Flying Machine Inferno Dragon
Elixir Golem
Firecracker Rage Bats Fireball Flying Machine Inferno Dragon
Fireball
Elixir Golem
Valkyrie
Bats Firecracker Flying Machine
Flying Machine
Bats Firecracker Elixir Golem Valkyrie
Rage
Elixir Golem Bats
Inferno Dragon
Bats Firecracker Elixir Golem

Defense Synergies 1 6

Bats
Firecracker Valkyrie Inferno Dragon
Firecracker
Valkyrie Bats Flying Machine
Elixir Golem
Fireball
Valkyrie
Valkyrie
Firecracker Bats Fireball Flying Machine
Flying Machine
Firecracker Valkyrie
Rage
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Flying Machine
Inferno Dragon Bats Firecracker Valkyrie Flying Machine
Bats Valkyrie Inferno Dragon
Inferno Dragon Bats Firecracker Valkyrie
Firecracker Fireball Valkyrie
Fireball Bats Firecracker Valkyrie Flying Machine
Bats Inferno Dragon Firecracker Fireball Flying Machine
Fireball Valkyrie Flying Machine
Inferno Dragon
Firecracker Valkyrie
Bats Valkyrie Firecracker Fireball Flying Machine
Inferno Dragon Bats Firecracker Fireball Flying Machine
Bats Fireball Valkyrie Flying Machine
Fireball Valkyrie Bats Firecracker
Inferno Dragon
Fireball Inferno Dragon
Bats Firecracker Fireball Valkyrie
Fireball Bats Firecracker Valkyrie Flying Machine
Valkyrie Bats Firecracker Fireball Flying Machine Inferno Dragon
Inferno Dragon
Valkyrie Bats Firecracker Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Firecracker Valkyrie Flying Machine Inferno Dragon
Bats Valkyrie
Valkyrie Bats Fireball
Valkyrie Inferno Dragon
Firecracker Fireball Bats Flying Machine
Bats Fireball Valkyrie Flying Machine
Valkyrie Inferno Dragon
Bats Firecracker Fireball Valkyrie Flying Machine Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Valkyrie Flying Machine
Fireball Valkyrie
Fireball Valkyrie
Firecracker Fireball Valkyrie Flying Machine
Bats Firecracker Fireball Valkyrie Flying Machine Inferno Dragon
Bats Valkyrie Firecracker Fireball Flying Machine Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Flying Machine
Firecracker Fireball Flying Machine
Fireball Flying Machine
Firecracker Fireball Valkyrie Flying Machine
Fireball Firecracker Valkyrie
Firecracker Fireball Bats Flying Machine
Firecracker Flying Machine
Fireball Firecracker Flying Machine
Fireball Firecracker Flying Machine
Bats Fireball
Firecracker Fireball Valkyrie Flying Machine
Fireball Firecracker Flying Machine
Flying Machine Firecracker Fireball
Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine
Fireball
Bats
Firecracker Fireball Flying Machine
Firecracker Fireball Valkyrie Flying Machine
Fireball
Fireball
Fireball Flying Machine
Firecracker Fireball Valkyrie
Inferno Dragon
Firecracker Fireball Flying Machine
Fireball Flying Machine
Fireball Firecracker
Bats Firecracker Fireball Flying Machine
Bats Firecracker Fireball Flying Machine
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Bats Fireball Flying Machine
Fireball Firecracker Flying Machine
Fireball
Fireball Firecracker Valkyrie Flying Machine
Firecracker Fireball Flying Machine
Fireball
Firecracker Flying Machine
Bats Firecracker Fireball Flying Machine
Firecracker Bats Fireball Flying Machine
Firecracker Fireball Flying Machine

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