My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Musketeer Skeleton Army
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Musketeer Skeleton Army Executioner
The Log
Firecracker Musketeer Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Musketeer Skeleton Army Executioner
Fireball
Firecracker Musketeer Skeleton Army Executioner
Poison
Bats Firecracker Musketeer Skeleton Army Executioner
Lightning
Musketeer Executioner
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Earthquake Skeleton Army Musketeer Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Earthquake

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker
Firecracker
Bats Earthquake Mega Knight
Earthquake
Firecracker The Log Mega Knight
Musketeer
The Log Mega Knight
Skeleton Army
Executioner
The Log Mega Knight
The Log
Earthquake Musketeer Executioner Mega Knight
Mega Knight
Bats Firecracker Earthquake Musketeer Executioner The Log

Defense Synergies 2 18

Bats
Firecracker Earthquake Musketeer The Log Mega Knight
Firecracker
The Log Bats Earthquake Musketeer Skeleton Army Mega Knight
Earthquake
Bats Firecracker The Log Mega Knight
Musketeer
The Log Bats Firecracker Skeleton Army Mega Knight
Skeleton Army
Firecracker Musketeer Executioner The Log
Executioner
Skeleton Army The Log Mega Knight
The Log
Firecracker Musketeer Bats Earthquake Skeleton Army Executioner Mega Knight
Mega Knight
Bats Firecracker Earthquake Musketeer Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Musketeer Executioner The Log
Skeleton Army Bats Firecracker Musketeer Executioner The Log Mega Knight
Skeleton Army Mega Knight Bats Musketeer Executioner
Skeleton Army Bats Firecracker Musketeer Mega Knight
Firecracker Earthquake Skeleton Army The Log Mega Knight
Skeleton Army The Log Bats Firecracker Earthquake Musketeer Executioner Mega Knight
Bats Musketeer Firecracker Executioner
Earthquake Musketeer The Log Mega Knight
Musketeer Skeleton Army
Skeleton Army Firecracker Musketeer Mega Knight
Bats Skeleton Army Executioner Firecracker Earthquake Musketeer The Log Mega Knight
Musketeer Executioner Bats Firecracker
Skeleton Army Mega Knight Bats Earthquake Musketeer The Log
Skeleton Army Executioner Mega Knight Bats Firecracker Earthquake The Log
Skeleton Army Mega Knight
Skeleton Army The Log Mega Knight
Mega Knight Bats Firecracker Musketeer Skeleton Army Executioner
Mega Knight Bats Firecracker Musketeer Skeleton Army Executioner The Log
Earthquake Executioner The Log Bats Firecracker Musketeer Mega Knight
Musketeer
Skeleton Army Mega Knight Bats Firecracker Earthquake Musketeer Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Firecracker Musketeer Executioner The Log Mega Knight
Skeleton Army Mega Knight Bats Musketeer The Log
Skeleton Army Mega Knight Bats Musketeer The Log
Musketeer Skeleton Army Executioner Mega Knight
Firecracker Executioner Bats Musketeer
Skeleton Army Bats Musketeer
Mega Knight Skeleton Army
Mega Knight Bats Firecracker Skeleton Army The Log
Musketeer Skeleton Army
Mega Knight Bats Musketeer
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Executioner
Firecracker Musketeer Skeleton Army Executioner Mega Knight
Skeleton Army Bats Firecracker Musketeer Executioner The Log
Bats Executioner Mega Knight Firecracker Earthquake Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Musketeer The Log
Firecracker Musketeer Executioner The Log
Earthquake The Log
Earthquake Firecracker Musketeer The Log
Executioner Firecracker Earthquake The Log Mega Knight
Firecracker Executioner Bats Musketeer
Firecracker Earthquake Musketeer Executioner The Log
Earthquake The Log Firecracker Executioner
The Log Firecracker
Bats Musketeer
Firecracker Earthquake Musketeer The Log
Firecracker Musketeer Executioner
Earthquake Firecracker Musketeer Executioner The Log
Earthquake Firecracker Musketeer
Earthquake Firecracker Musketeer The Log
Earthquake Firecracker Musketeer Executioner The Log
Earthquake Firecracker Musketeer Executioner The Log Mega Knight
Earthquake
Bats
Firecracker Earthquake Musketeer Executioner The Log Mega Knight
Firecracker Earthquake The Log Mega Knight
Earthquake Musketeer The Log Mega Knight
Musketeer The Log
Earthquake Musketeer The Log
Firecracker Earthquake The Log Executioner Mega Knight
Firecracker The Log Earthquake Musketeer Executioner
Musketeer The Log Mega Knight
Firecracker Musketeer The Log
Bats Firecracker Musketeer Executioner
Bats Firecracker Musketeer
Earthquake Musketeer The Log Mega Knight
Firecracker
Mega Knight
Firecracker Earthquake The Log
Earthquake Bats Musketeer Skeleton Army
Firecracker Musketeer Executioner
The Log
Firecracker Musketeer Executioner Mega Knight
The Log Firecracker Earthquake Musketeer Executioner
Firecracker Musketeer Executioner Mega Knight
Bats Firecracker Musketeer The Log
Firecracker Bats Musketeer Executioner
Firecracker Musketeer Executioner The Log Mega Knight

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