My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Hut Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Dart Goblin Goblin Hut
Zap
Bats Firecracker Dart Goblin Goblin Hut
Barbarian Barrel
Firecracker Dart Goblin Goblin Hut Magic Archer
The Log
Firecracker Dart Goblin Mini P.E.K.K.A Goblin Hut
Earthquake
Firecracker Goblin Hut
Arrows
Bats Firecracker Dart Goblin Goblin Hut
Royal Delivery
Bats Firecracker Dart Goblin Mini P.E.K.K.A Goblin Hut Magic Archer
Fireball
Firecracker Dart Goblin Goblin Hut Magic Archer
Poison
Bats Firecracker Dart Goblin Goblin Hut Magic Archer
Lightning
Mini P.E.K.K.A Goblin Hut Magic Archer
Rocket
Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Dart Goblin Tornado Mini P.E.K.K.A Magic Archer Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Dart Goblin Tornado

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mini P.E.K.K.A
Firecracker
Bats Dart Goblin Mini P.E.K.K.A Goblin Hut Tornado Mega Knight
Dart Goblin
Firecracker Mega Knight
Mini P.E.K.K.A
Bats Firecracker Goblin Hut Tornado Magic Archer Mega Knight
Goblin Hut
Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
Tornado
Magic Archer Firecracker Mini P.E.K.K.A Mega Knight
Magic Archer
Tornado Mini P.E.K.K.A Goblin Hut Mega Knight
Mega Knight
Bats Firecracker Dart Goblin Mini P.E.K.K.A Goblin Hut Tornado Magic Archer

Defense Synergies 1 19

Bats
Firecracker Dart Goblin Mini P.E.K.K.A Mega Knight
Firecracker
Bats Dart Goblin Mini P.E.K.K.A Goblin Hut Tornado Mega Knight
Dart Goblin
Bats Firecracker Mini P.E.K.K.A Goblin Hut Tornado Magic Archer Mega Knight
Mini P.E.K.K.A
Bats Firecracker Dart Goblin Goblin Hut Tornado Magic Archer
Goblin Hut
Firecracker Dart Goblin Mini P.E.K.K.A
Tornado
Magic Archer Firecracker Dart Goblin Mini P.E.K.K.A Mega Knight
Magic Archer
Tornado Dart Goblin Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Firecracker Dart Goblin Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Goblin Hut Magic Archer
Mini P.E.K.K.A Bats Firecracker Dart Goblin Goblin Hut Mega Knight
Mini P.E.K.K.A Goblin Hut Tornado Mega Knight Bats Dart Goblin
Mini P.E.K.K.A Goblin Hut Bats Firecracker Dart Goblin Mega Knight
Firecracker Mini P.E.K.K.A Tornado Mega Knight
Tornado Bats Firecracker Dart Goblin Magic Archer Mega Knight
Bats Dart Goblin Tornado Firecracker Goblin Hut Magic Archer
Dart Goblin Magic Archer Mega Knight
Mini P.E.K.K.A Goblin Hut Tornado
Tornado Firecracker Dart Goblin Mini P.E.K.K.A Mega Knight
Bats Dart Goblin Firecracker Goblin Hut Tornado Magic Archer Mega Knight
Bats Firecracker Dart Goblin Goblin Hut Tornado Magic Archer
Mini P.E.K.K.A Goblin Hut Mega Knight Bats
Mega Knight Bats Firecracker Dart Goblin Mini P.E.K.K.A Goblin Hut Tornado Magic Archer
Mini P.E.K.K.A Goblin Hut Mega Knight
Tornado Mini P.E.K.K.A Goblin Hut Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Goblin Hut Tornado
Mega Knight Bats Firecracker Dart Goblin Goblin Hut Tornado Magic Archer
Tornado Bats Firecracker Dart Goblin Goblin Hut Magic Archer Mega Knight
Mini P.E.K.K.A Dart Goblin Goblin Hut Tornado
Mega Knight Bats Firecracker Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblin Hut
Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
Mega Knight Bats Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Mega Knight Bats Tornado
Mini P.E.K.K.A Goblin Hut Mega Knight
Firecracker Bats Dart Goblin Goblin Hut Tornado Magic Archer
Mini P.E.K.K.A Bats Dart Goblin Goblin Hut
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Goblin Hut Tornado Magic Archer
Dart Goblin Goblin Hut
Mega Knight Bats Dart Goblin Mini P.E.K.K.A Goblin Hut
Mega Knight Tornado
Mini P.E.K.K.A Mega Knight
Firecracker Dart Goblin Magic Archer Mega Knight
Goblin Hut Bats Firecracker Dart Goblin Mini P.E.K.K.A Tornado Magic Archer
Bats Mega Knight Firecracker Dart Goblin Mini P.E.K.K.A Goblin Hut Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Dart Goblin
Firecracker Dart Goblin Tornado Magic Archer
Dart Goblin Goblin Hut Magic Archer
Firecracker Dart Goblin
Firecracker Magic Archer Mega Knight
Firecracker Bats Dart Goblin Tornado Magic Archer
Firecracker Dart Goblin Tornado Magic Archer
Firecracker Dart Goblin Tornado Magic Archer
Firecracker Dart Goblin Tornado
Bats Mini P.E.K.K.A Tornado
Firecracker Dart Goblin Tornado Magic Archer
Firecracker Dart Goblin Tornado Magic Archer
Firecracker Dart Goblin Goblin Hut Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Goblin Hut Magic Archer
Firecracker Dart Goblin Goblin Hut Magic Archer
Magic Archer Firecracker Dart Goblin Goblin Hut Mega Knight
Tornado
Bats Mini P.E.K.K.A
Firecracker Dart Goblin Mini P.E.K.K.A Magic Archer Mega Knight
Firecracker Dart Goblin Tornado Magic Archer Mega Knight
Magic Archer Mega Knight
Tornado
Tornado
Firecracker Tornado Magic Archer Mega Knight
Firecracker Dart Goblin Tornado Magic Archer
Tornado Magic Archer Mega Knight
Firecracker Dart Goblin Tornado Magic Archer
Bats Firecracker Dart Goblin Tornado Magic Archer
Bats Firecracker Dart Goblin Goblin Hut
Mini P.E.K.K.A
Dart Goblin Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Bats Dart Goblin Goblin Hut Magic Archer
Firecracker Dart Goblin Tornado Magic Archer
Firecracker Dart Goblin Mini P.E.K.K.A Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer
Tornado
Firecracker Dart Goblin Mega Knight
Bats Firecracker Dart Goblin Tornado Magic Archer
Firecracker Bats Dart Goblin Tornado Magic Archer
Firecracker Dart Goblin Tornado Magic Archer Mega Knight

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