My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Dart Goblin Musketeer Skeleton Army
Zap
Bats Firecracker Dart Goblin Skeleton Army
Barbarian Barrel
Firecracker Dart Goblin Musketeer Skeleton Army
The Log
Firecracker Dart Goblin Musketeer Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Dart Goblin Skeleton Army
Royal Delivery
Bats Firecracker Dart Goblin Musketeer Skeleton Army
Fireball
Firecracker Dart Goblin Musketeer Skeleton Army
Poison
Bats Firecracker Dart Goblin Musketeer Skeleton Army
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Dart Goblin Skeleton Army Fireball Musketeer Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Dart Goblin Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker
Firecracker
Bats Dart Goblin Mega Knight
Dart Goblin
Firecracker Mega Knight
Fireball
Mega Knight
Musketeer
Mega Knight
Skeleton Army
Electro Giant
Mega Knight
Bats Firecracker Dart Goblin Fireball Musketeer

Defense Synergies 0 15

Bats
Firecracker Dart Goblin Musketeer Mega Knight
Firecracker
Bats Dart Goblin Musketeer Skeleton Army Mega Knight
Dart Goblin
Bats Firecracker Musketeer Skeleton Army Mega Knight
Fireball
Musketeer Mega Knight
Musketeer
Bats Firecracker Dart Goblin Fireball Skeleton Army Mega Knight
Skeleton Army
Firecracker Dart Goblin Musketeer
Electro Giant
Mega Knight
Bats Firecracker Dart Goblin Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Fireball Musketeer
Skeleton Army Bats Firecracker Dart Goblin Musketeer Mega Knight
Skeleton Army Mega Knight Bats Dart Goblin Musketeer
Skeleton Army Bats Firecracker Dart Goblin Musketeer Mega Knight
Firecracker Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Bats Firecracker Dart Goblin Musketeer Mega Knight
Bats Dart Goblin Musketeer Firecracker Fireball
Dart Goblin Fireball Musketeer Electro Giant Mega Knight
Musketeer Skeleton Army
Skeleton Army Firecracker Dart Goblin Musketeer Mega Knight
Bats Dart Goblin Skeleton Army Firecracker Fireball Musketeer Electro Giant Mega Knight
Musketeer Bats Firecracker Dart Goblin Fireball
Skeleton Army Mega Knight Bats Fireball Musketeer
Fireball Skeleton Army Mega Knight Bats Firecracker Dart Goblin
Skeleton Army Mega Knight
Skeleton Army Fireball Electro Giant Mega Knight
Mega Knight Bats Firecracker Fireball Musketeer Skeleton Army
Fireball Mega Knight Bats Firecracker Dart Goblin Musketeer Skeleton Army
Bats Firecracker Dart Goblin Fireball Musketeer Mega Knight
Dart Goblin Musketeer
Skeleton Army Mega Knight Bats Firecracker Dart Goblin Fireball Musketeer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Electro Giant
Fireball Firecracker Musketeer Mega Knight
Skeleton Army Mega Knight Bats Musketeer
Skeleton Army Mega Knight Bats Fireball Musketeer
Musketeer Skeleton Army Mega Knight
Firecracker Fireball Electro Giant Bats Dart Goblin Musketeer
Skeleton Army Bats Dart Goblin Fireball Musketeer
Mega Knight Skeleton Army
Mega Knight Bats Firecracker Fireball Skeleton Army
Dart Goblin Musketeer Skeleton Army
Mega Knight Bats Dart Goblin Musketeer
Skeleton Army Mega Knight Fireball Electro Giant
Skeleton Army Mega Knight Fireball
Firecracker Dart Goblin Fireball Musketeer Skeleton Army Electro Giant Mega Knight
Skeleton Army Electro Giant Bats Firecracker Dart Goblin Fireball Musketeer
Bats Mega Knight Firecracker Dart Goblin Fireball Musketeer Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Dart Goblin Musketeer
Firecracker Fireball Dart Goblin Musketeer
Dart Goblin Fireball
Firecracker Dart Goblin Fireball Musketeer
Fireball Firecracker Mega Knight
Firecracker Fireball Electro Giant Bats Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Fireball Firecracker Dart Goblin
Fireball Firecracker Dart Goblin
Bats Fireball Musketeer
Firecracker Dart Goblin Fireball Musketeer
Fireball Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Fireball Musketeer
Firecracker Dart Goblin Fireball Musketeer
Firecracker Dart Goblin Fireball Musketeer
Firecracker Dart Goblin Fireball Musketeer
Firecracker Dart Goblin Fireball Musketeer Mega Knight
Fireball
Bats
Firecracker Dart Goblin Fireball Musketeer Mega Knight
Firecracker Dart Goblin Fireball Electro Giant Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Fireball Musketeer
Firecracker Electro Giant Fireball Mega Knight
Firecracker Fireball Dart Goblin Musketeer
Fireball Musketeer Mega Knight
Fireball Firecracker Dart Goblin Musketeer
Bats Firecracker Dart Goblin Fireball Musketeer Electro Giant
Bats Firecracker Dart Goblin Fireball Musketeer Electro Giant
Fireball
Dart Goblin Fireball Musketeer Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Bats Dart Goblin Fireball Musketeer Skeleton Army
Fireball Firecracker Dart Goblin Musketeer
Fireball
Fireball Firecracker Dart Goblin Musketeer Mega Knight
Firecracker Dart Goblin Fireball Musketeer
Fireball Electro Giant
Firecracker Dart Goblin Musketeer Mega Knight
Electro Giant Bats Firecracker Dart Goblin Fireball Musketeer
Firecracker Bats Dart Goblin Fireball Musketeer
Firecracker Dart Goblin Fireball Musketeer Electro Giant Mega Knight

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