My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Witch Balloon
Zap
Bats Firecracker Witch Balloon
Barbarian Barrel
Firecracker Bomb Tower Wizard Witch
The Log
Firecracker Witch
Earthquake
Firecracker Bomb Tower Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Wizard Witch Balloon
Fireball
Firecracker Bomb Tower Wizard Witch Balloon
Poison
Bats Firecracker Bomb Tower Wizard Witch Balloon
Lightning
Bomb Tower Wizard Witch Balloon
Rocket
Bomb Tower Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Bomb Tower Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Firecracker Bomb Tower

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Firecracker Rage
Firecracker
Bats Balloon Mega Knight
Bomb Tower
Wizard
Rage Balloon Mega Knight
Rage
Witch Balloon Bats Wizard
Witch
Rage Mega Knight
Balloon
Bats Rage Firecracker Wizard Mega Knight
Mega Knight
Bats Firecracker Wizard Witch Balloon

Defense Synergies 0 7

Bats
Firecracker Bomb Tower Mega Knight
Firecracker
Bats Bomb Tower Mega Knight
Bomb Tower
Bats Firecracker
Wizard
Mega Knight
Rage
Witch
Mega Knight
Balloon
Mega Knight
Bats Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Bomb Tower Bats Firecracker Witch Mega Knight
Bomb Tower Witch Mega Knight Bats
Bomb Tower Witch Bats Firecracker Mega Knight
Firecracker Bomb Tower Mega Knight
Bats Firecracker Bomb Tower Mega Knight
Bats Firecracker Bomb Tower Wizard Witch
Bomb Tower Mega Knight
Witch Bomb Tower
Firecracker Mega Knight
Bats Witch Firecracker Bomb Tower Wizard Mega Knight
Bats Firecracker Wizard Witch
Bomb Tower Mega Knight Bats Wizard Witch
Bomb Tower Wizard Mega Knight Bats Firecracker Witch
Bomb Tower Mega Knight
Bomb Tower Mega Knight
Bomb Tower Wizard Mega Knight Bats Firecracker Witch
Bomb Tower Mega Knight Bats Firecracker Wizard Witch
Bomb Tower Wizard Witch Bats Firecracker Mega Knight
Bomb Tower
Wizard Mega Knight Bats Firecracker Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Bomb Tower Wizard Mega Knight
Mega Knight Bats Bomb Tower Witch
Mega Knight Bats
Witch Mega Knight
Firecracker Wizard Bats Bomb Tower Witch
Bats Bomb Tower Witch
Mega Knight Bomb Tower
Mega Knight Bats Firecracker Bomb Tower Witch
Witch
Mega Knight Bats Bomb Tower Witch
Mega Knight
Mega Knight Bomb Tower Wizard Witch
Wizard Firecracker Bomb Tower Witch Mega Knight
Witch Bats Firecracker Bomb Tower
Bats Mega Knight Firecracker Bomb Tower Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Bats Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Bats
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Bats
Firecracker Wizard Mega Knight
Firecracker Wizard Witch Mega Knight
Mega Knight
Wizard
Firecracker Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch
Wizard Witch Mega Knight
Firecracker
Bats Firecracker Wizard Witch
Bats Firecracker Wizard Witch
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Bats Witch
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: