My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Executioner Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Executioner
The Log
Firecracker Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Bats Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Bats Firecracker Goblin Barrel Skeleton Army Executioner
Fireball
Firecracker Goblin Barrel Skeleton Army Executioner
Poison
Bats Firecracker Skeleton Army Executioner
Lightning
Executioner Monk
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Goblin Barrel Skeleton Army Tornado Executioner Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Goblin Barrel
Firecracker
Bats Goblin Barrel Tornado Monk
Goblin Barrel
Bats Firecracker Skeleton Army
Skeleton Army
Goblin Barrel
Tornado
Executioner Firecracker The Log
Executioner
Tornado The Log
The Log
Tornado Executioner
Monk
Firecracker

Defense Synergies 2 8

Bats
Firecracker The Log
Firecracker
The Log Bats Skeleton Army Tornado
Goblin Barrel
Skeleton Army
Firecracker Executioner The Log
Tornado
Executioner Firecracker The Log
Executioner
Tornado Skeleton Army The Log
The Log
Firecracker Bats Skeleton Army Tornado Executioner
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner The Log
Skeleton Army Bats Firecracker Executioner The Log Monk
Skeleton Army Tornado Bats Executioner
Skeleton Army Bats Firecracker Monk
Firecracker Skeleton Army Tornado The Log Monk
Skeleton Army Tornado The Log Bats Firecracker Executioner
Bats Tornado Firecracker Executioner
The Log Monk
Skeleton Army Tornado
Skeleton Army Tornado Firecracker
Bats Skeleton Army Executioner Firecracker Tornado The Log
Executioner Bats Firecracker Tornado
Skeleton Army Bats The Log
Skeleton Army Executioner Bats Firecracker Tornado The Log
Skeleton Army
Skeleton Army Tornado Monk The Log
Bats Firecracker Skeleton Army Tornado Executioner
Bats Firecracker Skeleton Army Tornado Executioner The Log
Tornado Executioner The Log Bats Firecracker
Tornado
Skeleton Army Bats Firecracker Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Firecracker Executioner The Log Monk
Skeleton Army Bats The Log
Skeleton Army Bats Tornado The Log Monk
Skeleton Army Executioner
Firecracker Executioner Bats Tornado Monk
Skeleton Army Bats
Skeleton Army
Bats Firecracker Skeleton Army Tornado The Log Monk
Skeleton Army
Bats
Skeleton Army Monk Tornado The Log
Skeleton Army Executioner
Firecracker Skeleton Army Executioner
Skeleton Army Bats Firecracker Tornado Executioner The Log Monk
Bats Executioner Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Monk
Firecracker Monk Tornado Executioner The Log
The Log
Firecracker The Log
Executioner Firecracker The Log
Firecracker Executioner Bats Tornado Monk
Firecracker Tornado Executioner The Log
The Log Firecracker Tornado Executioner
The Log Monk Firecracker Tornado
Bats Tornado
Firecracker Monk Tornado The Log
Monk Firecracker Tornado Executioner
Firecracker Executioner The Log
Firecracker Monk
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log
Monk Tornado
Bats
Firecracker Executioner The Log Monk
Firecracker Tornado The Log Monk
The Log Monk
Tornado
Tornado The Log Monk
The Log Monk
Firecracker Tornado The Log Executioner
Firecracker The Log Tornado Executioner Monk
Tornado The Log Monk
Firecracker Tornado The Log
Bats Firecracker Tornado Executioner
Bats Firecracker
The Log
Firecracker Monk
Firecracker The Log Monk
Bats Skeleton Army
Firecracker Tornado Executioner Monk
The Log
Firecracker Executioner
The Log Firecracker Executioner
Monk Tornado
Firecracker Executioner
Bats Firecracker Tornado The Log
Firecracker Bats Tornado Executioner
Firecracker Tornado Executioner The Log Monk

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