My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Wizard
Fireball
Goblin Gang Tesla Hog Rider Wizard
Poison
Bats Goblin Gang Wizard
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Tesla Fireball Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Tesla

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight
Arrows
Fireball Hog Rider Mega Knight
Goblin Gang
Hog Rider
Tesla
Fireball
Arrows Hog Rider Mega Knight
Hog Rider
Bats Arrows Goblin Gang Fireball Wizard Mega Knight
Wizard
Hog Rider Mega Knight
Mega Knight
Bats Arrows Fireball Hog Rider Wizard

Defense Synergies 2 8

Bats
Tesla Mega Knight
Arrows
Mega Knight Tesla Fireball
Goblin Gang
Tesla
Tesla
Goblin Gang Bats Arrows Fireball Wizard
Fireball
Arrows Tesla Mega Knight
Hog Rider
Wizard
Tesla Mega Knight
Mega Knight
Arrows Bats Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
Bats Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mega Knight Bats
Tesla Bats Goblin Gang Mega Knight
Arrows Fireball Mega Knight
Arrows Goblin Gang Fireball Bats Tesla Mega Knight
Bats Tesla Arrows Goblin Gang Fireball Wizard
Arrows Tesla Fireball Mega Knight
Tesla Goblin Gang
Goblin Gang Tesla Mega Knight
Bats Goblin Gang Arrows Tesla Fireball Wizard Mega Knight
Arrows Tesla Bats Goblin Gang Fireball Wizard
Tesla Mega Knight Bats Goblin Gang Fireball Wizard
Fireball Wizard Mega Knight Bats Arrows Goblin Gang Tesla
Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Fireball Mega Knight
Tesla Wizard Mega Knight Bats Arrows Goblin Gang Fireball
Arrows Tesla Fireball Mega Knight Bats Goblin Gang Wizard
Arrows Wizard Bats Tesla Fireball Mega Knight
Tesla
Goblin Gang Wizard Mega Knight Bats Arrows Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Fireball
Fireball Arrows Goblin Gang Tesla Wizard Mega Knight
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight Bats Tesla Fireball
Goblin Gang Tesla Mega Knight
Arrows Fireball Wizard Bats Goblin Gang Tesla
Goblin Gang Bats Tesla Fireball
Mega Knight Tesla
Mega Knight Bats Fireball
Goblin Gang Tesla
Mega Knight Bats Tesla
Mega Knight Arrows Fireball
Mega Knight Goblin Gang Tesla Fireball Wizard
Wizard Tesla Fireball Mega Knight
Goblin Gang Tesla Bats Fireball
Bats Arrows Mega Knight Tesla Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard Bats
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Bats Goblin Gang Fireball
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Bats
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard
Fireball Arrows Wizard Mega Knight
Fireball Arrows
Bats Arrows Fireball Wizard
Bats Fireball Wizard
Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball Wizard
Bats Goblin Gang Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Goblin Gang Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Mega Knight
Bats Goblin Gang Fireball
Bats Fireball
Fireball Mega Knight

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