My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats Witch
Zap
Bats Witch Prince
Barbarian Barrel
Valkyrie Wizard Witch Executioner
The Log
Witch Prince
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Wizard Witch Prince Executioner
Fireball
Wizard Witch Executioner
Poison
Bats Wizard Witch Executioner
Lightning
Valkyrie Wizard Witch Prince Executioner
Rocket
Valkyrie Wizard Witch Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Valkyrie Wizard Witch Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Prince
Fireball
The Log
Valkyrie
Bats Prince Wizard Witch Executioner
Wizard
Valkyrie Prince
Witch
Valkyrie Prince
Prince
Valkyrie Bats Wizard Witch The Log
Executioner
Valkyrie The Log
The Log
Fireball Prince Executioner

Defense Synergies 2 15

Bats
Valkyrie Prince The Log
Fireball
The Log Valkyrie
Valkyrie
Bats Fireball Wizard Witch Prince Executioner The Log
Wizard
Valkyrie Prince The Log
Witch
Valkyrie Prince The Log
Prince
The Log Bats Valkyrie Wizard Witch Executioner
Executioner
Valkyrie Prince The Log
The Log
Fireball Prince Bats Valkyrie Wizard Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Executioner The Log
Bats Valkyrie Witch Prince Executioner The Log
Witch Prince Bats Valkyrie Executioner
Witch Prince Bats Valkyrie
Fireball Valkyrie Prince The Log
Fireball The Log Bats Valkyrie Executioner
Bats Fireball Wizard Witch Executioner
Fireball Valkyrie The Log
Witch Prince
Valkyrie Prince
Bats Valkyrie Witch Executioner Fireball Wizard The Log
Executioner Bats Fireball Wizard Witch
Prince Bats Fireball Valkyrie Wizard Witch The Log
Fireball Valkyrie Wizard Executioner Bats Witch Prince The Log
Prince
Fireball Prince The Log
Wizard Bats Fireball Valkyrie Witch Prince Executioner
Fireball Bats Valkyrie Wizard Witch Prince Executioner The Log
Valkyrie Wizard Witch Executioner The Log Bats Fireball
Prince
Valkyrie Wizard Bats Fireball Witch Prince Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Prince
Fireball Valkyrie Wizard Prince Executioner The Log
Bats Valkyrie Witch Prince The Log
Valkyrie Prince Bats Fireball The Log
Valkyrie Witch Prince Executioner
Fireball Wizard Executioner Bats Witch
Prince Bats Fireball Valkyrie Witch
Valkyrie Prince
Bats Fireball Valkyrie Witch Prince The Log
Witch
Bats Valkyrie Witch Prince
Fireball Valkyrie Prince The Log
Prince Fireball Valkyrie Wizard Witch Executioner
Wizard Fireball Valkyrie Witch Executioner
Witch Bats Fireball Valkyrie Prince Executioner The Log
Bats Valkyrie Executioner Fireball Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Executioner The Log
Fireball The Log
Fireball Valkyrie Prince The Log
Fireball Wizard Executioner Valkyrie The Log
Fireball Wizard Executioner Bats Witch
Wizard Witch Executioner The Log
Fireball The Log Wizard Executioner
Fireball The Log Wizard
Bats Fireball Prince
Fireball Valkyrie Wizard Prince The Log
Fireball Wizard Executioner
Fireball Executioner The Log
Fireball
Fireball Prince The Log
Fireball Wizard Witch Executioner The Log
Fireball Wizard Executioner The Log
Fireball
Bats
Fireball Wizard Prince Executioner The Log
Fireball Valkyrie Wizard Witch The Log
Fireball Prince The Log
Fireball Wizard
Prince The Log
Fireball The Log
The Log Fireball Valkyrie Wizard Witch Executioner
Witch
Fireball The Log Wizard Witch Executioner
Fireball Wizard Witch Prince The Log
Fireball The Log
Bats Fireball Wizard Witch Executioner
Bats Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball
Prince
Fireball Wizard The Log
Bats Fireball Witch Prince
Fireball Wizard Witch Executioner
The Log Fireball
Fireball Valkyrie Wizard Prince Executioner
The Log Fireball Wizard Executioner
Fireball
Prince Executioner
Bats Fireball Witch The Log
Bats Fireball Witch Executioner
Fireball Witch Prince Executioner The Log

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