My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Healer Royal Hogs Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Royal Hogs
Zap
Bats Inferno Tower Royal Hogs
Barbarian Barrel
Valkyrie Inferno Tower Wizard Royal Hogs
The Log
Royal Hogs
Earthquake
Inferno Tower Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Valkyrie Battle Healer Wizard Royal Hogs
Fireball
Battle Healer Inferno Tower Wizard Royal Hogs
Poison
Bats Battle Healer Inferno Tower Wizard Royal Hogs
Lightning
Valkyrie Battle Healer Inferno Tower Wizard
Rocket
Valkyrie Battle Healer Inferno Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Healer Inferno Tower Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Valkyrie Battle Healer Inferno Tower Wizard Royal Hogs Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Valkyrie Battle Healer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Battle Healer Royal Hogs Golem
Fireball
Golem Royal Hogs
Valkyrie
Bats Battle Healer Wizard Royal Hogs
Battle Healer
Bats Valkyrie Royal Hogs Golem
Inferno Tower
Wizard
Valkyrie Royal Hogs Golem
Royal Hogs
Bats Fireball Valkyrie Battle Healer Wizard
Golem
Fireball Bats Battle Healer Wizard

Defense Synergies 0 10

Bats
Valkyrie Battle Healer Inferno Tower
Fireball
Valkyrie Battle Healer Inferno Tower
Valkyrie
Bats Fireball Battle Healer Inferno Tower Wizard
Battle Healer
Bats Fireball Valkyrie Inferno Tower
Inferno Tower
Bats Fireball Valkyrie Battle Healer
Wizard
Valkyrie
Royal Hogs
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard
Inferno Tower Bats Valkyrie Battle Healer
Inferno Tower Bats Valkyrie
Inferno Tower Bats Valkyrie
Fireball Valkyrie Battle Healer
Fireball Bats Valkyrie
Bats Inferno Tower Fireball Wizard
Fireball Valkyrie Battle Healer Inferno Tower
Inferno Tower
Valkyrie Battle Healer Inferno Tower
Bats Valkyrie Fireball Wizard
Inferno Tower Bats Fireball Wizard
Inferno Tower Bats Fireball Valkyrie Battle Healer Wizard
Fireball Valkyrie Wizard Bats
Inferno Tower
Inferno Tower Fireball
Wizard Bats Fireball Valkyrie Inferno Tower
Fireball Bats Valkyrie Battle Healer Wizard
Valkyrie Wizard Bats Fireball Battle Healer
Inferno Tower
Valkyrie Wizard Bats Fireball Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Battle Healer Inferno Tower
Fireball Valkyrie Battle Healer Wizard
Bats Valkyrie Battle Healer Inferno Tower
Valkyrie Bats Fireball Battle Healer Inferno Tower
Inferno Tower Valkyrie Battle Healer
Fireball Wizard Bats
Bats Fireball Valkyrie Battle Healer Inferno Tower
Inferno Tower Valkyrie Battle Healer
Bats Fireball Valkyrie Inferno Tower
Inferno Tower
Bats Valkyrie Inferno Tower
Fireball Valkyrie
Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie
Inferno Tower Bats Fireball Valkyrie Battle Healer
Bats Valkyrie Fireball Battle Healer Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bats
Fireball Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Bats Fireball
Bats Fireball
Fireball

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