My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Musketeer Miner
Zap
Bats
Barbarian Barrel
Musketeer Wizard
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Wizard P.E.K.K.A Miner
Fireball
Musketeer Wizard
Poison
Bats Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Miner Fireball Mini P.E.K.K.A Musketeer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Miner Fireball

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mini P.E.K.K.A P.E.K.K.A
Fireball
The Log Miner
Mini P.E.K.K.A
Bats Musketeer Wizard The Log
Musketeer
Mini P.E.K.K.A P.E.K.K.A The Log Miner
Wizard
Mini P.E.K.K.A P.E.K.K.A Miner
P.E.K.K.A
Bats Musketeer Wizard The Log
The Log
Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A Miner
Miner
Bats Fireball Musketeer Wizard The Log

Defense Synergies 4 14

Bats
Mini P.E.K.K.A Musketeer P.E.K.K.A The Log
Fireball
The Log Mini P.E.K.K.A Musketeer Miner
Mini P.E.K.K.A
The Log Bats Fireball Musketeer Wizard
Musketeer
The Log Bats Fireball Mini P.E.K.K.A P.E.K.K.A Miner
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Musketeer Wizard
The Log
Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A Bats Wizard Miner
Miner
Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Bats Musketeer The Log
Mini P.E.K.K.A P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A P.E.K.K.A Bats Musketeer
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Bats Musketeer
Bats Musketeer Fireball Wizard
Fireball Musketeer P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Miner
Bats Fireball Musketeer Wizard The Log
Musketeer Bats Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Musketeer Wizard The Log
Fireball Wizard Bats Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Bats Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
Fireball Bats Musketeer Wizard The Log
Wizard The Log Bats Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer
Wizard Bats Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Wizard The Log Miner
P.E.K.K.A Bats Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Musketeer The Log
P.E.K.K.A Mini P.E.K.K.A Musketeer
Fireball Wizard Bats Musketeer
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Bats Fireball Mini P.E.K.K.A The Log
P.E.K.K.A Musketeer
P.E.K.K.A Bats Mini P.E.K.K.A Musketeer
P.E.K.K.A Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard
Wizard Fireball Musketeer
Bats Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A The Log
Bats Fireball Mini P.E.K.K.A Musketeer Wizard P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Miner
Fireball The Log Miner
Fireball Musketeer The Log
Fireball Wizard The Log
Fireball Wizard Bats Musketeer
Musketeer Wizard The Log
Fireball The Log Wizard
Fireball The Log Miner Wizard
Bats Fireball Mini P.E.K.K.A Musketeer
Miner Fireball Musketeer Wizard The Log
Fireball Musketeer Wizard
Fireball Musketeer The Log Miner
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Wizard The Log
Fireball Musketeer Wizard The Log
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Wizard The Log
Fireball Wizard The Log Miner
Fireball Musketeer The Log
Fireball Wizard
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Wizard
Fireball The Log Miner Musketeer Wizard
Fireball Musketeer Wizard The Log Miner
Fireball Miner Musketeer The Log
Bats Fireball Musketeer Wizard
Bats Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Fireball Musketeer Wizard The Log Miner
Fireball
P.E.K.K.A
Fireball Wizard The Log
Bats Fireball Musketeer
Fireball Musketeer Wizard
The Log Fireball
Fireball Miner Mini P.E.K.K.A Musketeer Wizard
The Log Fireball Musketeer Wizard
Fireball
Musketeer P.E.K.K.A
Bats Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log Miner

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