My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Witch P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Baby Dragon Witch
Zap
Bats Witch
Barbarian Barrel
Witch Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A Electro Wizard Magic Archer
Fireball
Baby Dragon Witch Electro Wizard Magic Archer
Poison
Bats Witch Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Baby Dragon Witch Electro Wizard Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard Magic Archer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Mini P.E.K.K.A Baby Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Fireball
Baby Dragon Electro Wizard Magic Archer
Mini P.E.K.K.A
Bats Baby Dragon Electro Wizard Magic Archer
Baby Dragon
Bats Fireball Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard
Witch
Baby Dragon P.E.K.K.A
P.E.K.K.A
Electro Wizard Magic Archer Bats Baby Dragon Witch
Electro Wizard
P.E.K.K.A Fireball Mini P.E.K.K.A Baby Dragon Magic Archer
Magic Archer
P.E.K.K.A Fireball Mini P.E.K.K.A Electro Wizard

Defense Synergies 1 14

Bats
Mini P.E.K.K.A Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bats Fireball Baby Dragon Witch Magic Archer
Baby Dragon
Bats Mini P.E.K.K.A Witch P.E.K.K.A
Witch
Mini P.E.K.K.A Baby Dragon Electro Wizard
P.E.K.K.A
Bats Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bats Fireball Witch P.E.K.K.A Magic Archer
Magic Archer
Mini P.E.K.K.A Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bats Witch Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Bats Electro Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Bats Baby Dragon Electro Wizard Magic Archer
Bats Electro Wizard Fireball Baby Dragon Witch Magic Archer
Fireball Baby Dragon P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Electro Wizard
Bats Witch Electro Wizard Fireball Baby Dragon Magic Archer
Bats Fireball Baby Dragon Witch Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Witch Electro Wizard
Fireball Bats Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Bats Fireball Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard
Fireball Bats Baby Dragon Witch Electro Wizard Magic Archer
Baby Dragon Witch Bats Fireball Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Bats Fireball Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Baby Dragon Magic Archer
P.E.K.K.A Bats Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Witch
Fireball Bats Baby Dragon Witch Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Fireball Mini P.E.K.K.A Baby Dragon Witch Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Witch
P.E.K.K.A Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Witch
Fireball Baby Dragon Witch Magic Archer
Witch Electro Wizard Bats Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A Magic Archer
Bats Fireball Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A Electro Wizard Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Baby Dragon
Fireball Baby Dragon Electro Wizard Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Baby Dragon Magic Archer
Fireball Bats Baby Dragon Witch Magic Archer
Baby Dragon Witch Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Bats Fireball Mini P.E.K.K.A Electro Wizard
Fireball Electro Wizard Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Witch Magic Archer
Magic Archer Fireball Baby Dragon
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard Magic Archer
Fireball Baby Dragon Witch Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch Magic Archer
Witch
Fireball Baby Dragon Witch Electro Wizard Magic Archer
Fireball Baby Dragon Witch Magic Archer
Fireball Baby Dragon Magic Archer
Bats Fireball Baby Dragon Witch Electro Wizard Magic Archer
Electro Wizard Bats Fireball Witch
Fireball Mini P.E.K.K.A
Fireball Magic Archer
Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball Magic Archer
Electro Wizard Bats Fireball Witch Magic Archer
Fireball Baby Dragon Witch Electro Wizard Magic Archer
Fireball
Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
P.E.K.K.A
Bats Fireball Baby Dragon Witch Electro Wizard Magic Archer
Bats Fireball Witch Electro Wizard Magic Archer
Fireball Baby Dragon Witch Electro Wizard Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: