My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Prince
Giant Snowball
Bats Hog Rider Guards Witch
Zap
Bats Guards Witch Prince
Barbarian Barrel
Guards Witch Electro Wizard
The Log
Hog Rider Guards Witch Prince
Earthquake
Hog Rider Guards Witch
Arrows
Bats Guards Witch
Royal Delivery
Bats Hog Rider Guards Witch Prince Electro Wizard
Fireball
Hog Rider Witch Electro Wizard
Poison
Bats Guards Witch Electro Wizard
Lightning
Witch Prince Electro Wizard
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Fireball Hog Rider Electro Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Guards Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Prince
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Bats Fireball The Log Guards Witch Prince Electro Wizard
Guards
Hog Rider The Log
Witch
Hog Rider Prince
Prince
Bats Hog Rider Witch The Log Electro Wizard
The Log
Hog Rider Fireball Guards Prince
Electro Wizard
Fireball Hog Rider Prince

Defense Synergies 2 13

Bats
Prince The Log Electro Wizard
Fireball
The Log Electro Wizard
Hog Rider
Guards
Witch Prince The Log Electro Wizard
Witch
Guards Prince The Log Electro Wizard
Prince
The Log Bats Guards Witch Electro Wizard
The Log
Fireball Prince Bats Guards Witch Electro Wizard
Electro Wizard
Bats Fireball Guards Witch Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Bats Witch Prince The Log Electro Wizard
Witch Prince Bats Electro Wizard
Witch Prince Bats Guards Electro Wizard
Fireball Prince The Log
Fireball The Log Bats Guards Electro Wizard
Bats Electro Wizard Fireball Witch
Fireball The Log Electro Wizard
Witch Prince
Guards Prince Electro Wizard
Bats Guards Witch Electro Wizard Fireball The Log
Bats Fireball Witch Electro Wizard
Prince Bats Fireball Guards Witch The Log Electro Wizard
Fireball Bats Guards Witch Prince The Log Electro Wizard
Prince Electro Wizard
Fireball Prince The Log Electro Wizard
Bats Fireball Witch Prince Electro Wizard
Fireball Bats Guards Witch Prince The Log Electro Wizard
Witch The Log Bats Fireball Guards Electro Wizard
Prince Electro Wizard
Bats Fireball Guards Witch Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Witch Prince Electro Wizard
Fireball Electro Wizard Prince The Log
Guards Bats Witch Prince The Log Electro Wizard
Guards Prince Bats Fireball The Log Electro Wizard
Guards Witch Prince
Fireball Bats Witch Electro Wizard
Guards Prince Bats Fireball Witch Electro Wizard
Prince
Electro Wizard Bats Fireball Witch Prince The Log
Witch Guards
Bats Guards Witch Prince
Fireball Guards Prince The Log Electro Wizard
Prince Fireball Guards Witch
Fireball Witch
Guards Witch Electro Wizard Bats Fireball Prince The Log
Bats Fireball Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Guards Prince The Log
Fireball The Log
Fireball Bats Witch
Witch The Log
Fireball The Log
Fireball The Log
Bats Fireball Guards Prince Electro Wizard
Fireball Prince The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball Prince The Log
Fireball Witch The Log
Fireball The Log
Fireball
Bats
Fireball Prince The Log Electro Wizard
Fireball Witch The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch Electro Wizard
Fireball Witch Prince The Log
Fireball The Log
Bats Fireball Witch Electro Wizard
Electro Wizard Bats Fireball Guards Witch
Fireball
Fireball The Log
Fireball Electro Wizard
Prince
Fireball The Log
Electro Wizard Bats Fireball Guards Witch Prince
Fireball Witch Electro Wizard
The Log Fireball
Fireball Prince Electro Wizard
The Log Fireball
Fireball
Prince
Bats Fireball Guards Witch The Log Electro Wizard
Bats Fireball Witch Electro Wizard
Fireball Witch Prince The Log Electro Wizard

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