My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Mega Minion Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Mega Minion Valkyrie Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Fire Spirit Bats Archers Mega Minion Princess
Zap
Fire Spirit Bats Archers Princess
Barbarian Barrel
Fire Spirit Archers Valkyrie Princess
The Log
Fire Spirit Archers Princess
Earthquake
Archers
Arrows
Fire Spirit Bats Archers Princess
Royal Delivery
Fire Spirit Bats Archers Mega Minion Valkyrie Princess
Fireball
Archers Mega Minion Princess
Poison
Bats Archers Mega Minion Princess
Lightning
Mega Minion Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mega Minion Valkyrie Poison Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Archers Mega Minion Princess Valkyrie Poison Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Archers Mega Minion

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mega Minion Golem
Bats
Valkyrie Mega Minion Golem
Archers
Valkyrie Golem
Mega Minion
Golem Fire Spirit Bats Valkyrie Poison
Valkyrie
Fire Spirit Bats Archers Mega Minion
Poison
Golem Mega Minion
Golem
Mega Minion Poison Fire Spirit Bats Archers
Princess

Defense Synergies 1 6

Fire Spirit
Valkyrie
Bats
Valkyrie
Archers
Valkyrie Mega Minion
Mega Minion
Archers Valkyrie Princess
Valkyrie
Archers Fire Spirit Bats Mega Minion Princess
Poison
Golem
Princess
Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie
Bats Mega Minion Valkyrie
Fire Spirit Bats Archers Mega Minion Valkyrie
Bats Mega Minion Valkyrie
Valkyrie Poison Princess
Fire Spirit Bats Archers Mega Minion Valkyrie
Bats Mega Minion Fire Spirit Archers Poison Princess
Valkyrie Poison
Princess
Fire Spirit Archers Valkyrie
Bats Archers Valkyrie Poison Mega Minion Princess
Mega Minion Bats Archers Poison Princess
Fire Spirit Bats Valkyrie
Fire Spirit Valkyrie Bats Mega Minion Poison Princess
Bats Valkyrie Poison
Fire Spirit Bats Archers Mega Minion Valkyrie
Valkyrie Poison Fire Spirit Bats Archers Mega Minion Princess
Valkyrie Fire Spirit Bats Archers Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers
Poison Archers Mega Minion Valkyrie
Bats Valkyrie
Valkyrie Bats
Valkyrie
Fire Spirit Poison Bats Archers Princess
Bats Archers Mega Minion Valkyrie
Valkyrie
Bats Mega Minion Valkyrie Poison
Mega Minion
Bats Mega Minion Valkyrie
Valkyrie Poison
Valkyrie
Archers Valkyrie Princess
Bats Archers Mega Minion Valkyrie Poison
Bats Valkyrie Poison Archers Mega Minion Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Valkyrie
Poison Princess
Poison
Valkyrie Poison
Poison Fire Spirit Valkyrie
Poison Fire Spirit Bats Mega Minion Princess
Fire Spirit Archers Poison Princess
Poison Fire Spirit Princess
Poison
Fire Spirit Bats Poison
Poison Valkyrie Princess
Poison Fire Spirit Archers Princess
Poison Fire Spirit Princess
Poison Princess
Princess Poison
Poison Princess
Poison Princess
Poison
Bats
Fire Spirit Archers Mega Minion Poison Princess
Fire Spirit Valkyrie Poison Princess
Poison
Poison Princess
Poison
Poison Fire Spirit Valkyrie Princess
Mega Minion
Poison Princess
Poison Princess
Poison
Poison Fire Spirit Bats Archers Princess
Bats Mega Minion Poison
Mega Minion
Poison
Poison Princess
Poison Princess
Fire Spirit Bats Archers Princess
Poison Fire Spirit Archers Mega Minion Princess
Poison Mega Minion Valkyrie Princess
Poison Princess
Poison
Mega Minion
Bats Poison Princess
Bats Poison Princess
Poison Princess

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