My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider Dark Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Dark Prince Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Dark Prince Giant Skeleton
Giant Snowball
Fire Spirit Bats Hog Rider
Zap
Fire Spirit Bats Dark Prince
Barbarian Barrel
Fire Spirit Elite Barbarians Dark Prince Giant Skeleton Magic Archer
The Log
Fire Spirit Elite Barbarians Hog Rider Dark Prince Giant Skeleton
Earthquake
Hog Rider
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Elite Barbarians Hog Rider Dark Prince Giant Skeleton Magic Archer
Fireball
Elite Barbarians Hog Rider Magic Archer
Poison
Bats Magic Archer
Lightning
Elite Barbarians Dark Prince Magic Archer
Rocket
Elite Barbarians Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Dark Prince Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Fireball Hog Rider Dark Prince Magic Archer Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Bats Fireball Hog Rider

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians Dark Prince Giant Skeleton
Bats
Hog Rider Giant Skeleton Elite Barbarians Dark Prince
Elite Barbarians
Fire Spirit Bats Fireball Hog Rider
Fireball
Hog Rider Elite Barbarians Dark Prince Magic Archer
Hog Rider
Fire Spirit Bats Fireball Elite Barbarians Dark Prince Giant Skeleton Magic Archer
Dark Prince
Fire Spirit Bats Fireball Hog Rider Magic Archer
Giant Skeleton
Bats Fire Spirit Hog Rider Magic Archer
Magic Archer
Fireball Hog Rider Dark Prince Giant Skeleton

Defense Synergies 1 6

Fire Spirit
Giant Skeleton
Bats
Dark Prince Giant Skeleton
Elite Barbarians
Dark Prince
Fireball
Dark Prince
Hog Rider
Dark Prince
Elite Barbarians Bats Fireball Magic Archer
Giant Skeleton
Fire Spirit Bats Magic Archer
Magic Archer
Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
Elite Barbarians Bats Dark Prince
Fire Spirit Bats Elite Barbarians Dark Prince Giant Skeleton
Elite Barbarians Bats Dark Prince
Elite Barbarians Fireball Dark Prince Giant Skeleton
Fireball Fire Spirit Bats Dark Prince Magic Archer
Bats Fire Spirit Fireball Magic Archer
Fireball Giant Skeleton Magic Archer
Elite Barbarians
Elite Barbarians Fire Spirit Dark Prince Giant Skeleton
Bats Fireball Dark Prince Giant Skeleton Magic Archer
Bats Fireball Magic Archer
Fire Spirit Bats Elite Barbarians Fireball Dark Prince Giant Skeleton
Fire Spirit Fireball Bats Dark Prince Magic Archer
Elite Barbarians
Elite Barbarians Fireball
Bats Elite Barbarians Fireball Dark Prince
Fire Spirit Fireball Bats Elite Barbarians Dark Prince Magic Archer
Fire Spirit Bats Fireball Dark Prince Giant Skeleton Magic Archer
Elite Barbarians
Dark Prince Fire Spirit Bats Elite Barbarians Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Dark Prince Giant Skeleton
Fireball Elite Barbarians Magic Archer
Giant Skeleton Bats Elite Barbarians Dark Prince
Dark Prince Giant Skeleton Bats Elite Barbarians Fireball
Giant Skeleton Elite Barbarians Dark Prince
Fire Spirit Fireball Bats Magic Archer
Dark Prince Bats Elite Barbarians Fireball Giant Skeleton
Giant Skeleton Elite Barbarians Dark Prince
Giant Skeleton Bats Elite Barbarians Fireball Dark Prince Magic Archer
Bats Elite Barbarians Dark Prince Giant Skeleton
Elite Barbarians Fireball Dark Prince Giant Skeleton
Elite Barbarians Dark Prince Giant Skeleton Fireball
Fireball Magic Archer
Elite Barbarians Bats Fireball Dark Prince Giant Skeleton Magic Archer
Bats Elite Barbarians Fireball Dark Prince Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Giant Skeleton
Fireball Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball Dark Prince Giant Skeleton
Fireball Fire Spirit Dark Prince Magic Archer
Fireball Fire Spirit Bats Magic Archer
Fire Spirit Magic Archer
Fireball Fire Spirit Magic Archer
Fireball
Fire Spirit Bats Elite Barbarians Fireball
Fireball Dark Prince Magic Archer
Fireball Fire Spirit Magic Archer
Fire Spirit Elite Barbarians Fireball Magic Archer
Fireball Magic Archer
Elite Barbarians Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Bats
Fire Spirit Fireball Dark Prince Magic Archer
Fire Spirit Fireball Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball
Fireball
Fire Spirit Fireball Dark Prince Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Elite Barbarians Fire Spirit Bats Fireball Magic Archer
Bats Fireball
Elite Barbarians Fireball
Fireball Magic Archer
Fireball Magic Archer
Giant Skeleton
Fireball Magic Archer
Fire Spirit Bats Fireball Dark Prince Magic Archer
Fireball Fire Spirit Magic Archer
Fireball
Fireball Dark Prince Magic Archer
Fireball Magic Archer
Fireball Giant Skeleton
Elite Barbarians Dark Prince
Bats Elite Barbarians Fireball Giant Skeleton Magic Archer
Bats Fireball Magic Archer
Fireball Dark Prince Giant Skeleton Magic Archer

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