My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Bandit Fisherman Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Fisherman Inferno Dragon
Giant Snowball
Fire Spirit Bats Fisherman Inferno Dragon
Zap
Fire Spirit Bats Bandit Fisherman Inferno Dragon
Barbarian Barrel
Fire Spirit Wizard Bandit Electro Wizard
The Log
Fire Spirit Bandit Fisherman
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Wizard Bandit Fisherman Electro Wizard Inferno Dragon
Fireball
Wizard Bandit Fisherman Electro Wizard Inferno Dragon
Poison
Bats Wizard Fisherman Electro Wizard
Lightning
Wizard Bandit Fisherman Electro Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Bandit Fisherman Electro Wizard Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Bandit Fisherman

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Bandit Fisherman Inferno Dragon
Bats
Mega Knight Bandit Fisherman Inferno Dragon
Wizard
Bandit Mega Knight
Bandit
Fire Spirit Bats Wizard Electro Wizard Mega Knight
Fisherman
Fire Spirit Bats Mega Knight
Electro Wizard
Bandit Mega Knight
Inferno Dragon
Mega Knight Fire Spirit Bats
Mega Knight
Bats Inferno Dragon Wizard Bandit Fisherman Electro Wizard

Defense Synergies 0 16

Fire Spirit
Electro Wizard
Bats
Bandit Fisherman Electro Wizard Inferno Dragon Mega Knight
Wizard
Bandit Electro Wizard Mega Knight
Bandit
Bats Wizard Fisherman Electro Wizard Mega Knight
Fisherman
Bats Bandit Mega Knight
Electro Wizard
Fire Spirit Bats Wizard Bandit Inferno Dragon Mega Knight
Inferno Dragon
Bats Electro Wizard Mega Knight
Mega Knight
Bats Wizard Bandit Fisherman Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Inferno Dragon Bats Bandit Fisherman Electro Wizard Mega Knight
Fisherman Mega Knight Fire Spirit Bats Bandit Electro Wizard Inferno Dragon
Inferno Dragon Bats Bandit Fisherman Electro Wizard Mega Knight
Mega Knight
Fire Spirit Bats Bandit Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Fire Spirit Wizard
Bandit Electro Wizard Mega Knight
Inferno Dragon Fisherman
Fire Spirit Bandit Fisherman Electro Wizard Mega Knight
Bats Electro Wizard Wizard Bandit Fisherman Mega Knight
Inferno Dragon Bats Wizard Electro Wizard
Mega Knight Fire Spirit Bats Wizard Bandit Electro Wizard
Fire Spirit Wizard Mega Knight Bats Electro Wizard
Inferno Dragon Bandit Electro Wizard Mega Knight
Bandit Fisherman Electro Wizard Inferno Dragon Mega Knight
Wizard Mega Knight Bats Fisherman Electro Wizard
Fire Spirit Mega Knight Bats Wizard Bandit Fisherman Electro Wizard
Wizard Fire Spirit Bats Bandit Fisherman Electro Wizard Inferno Dragon Mega Knight
Fisherman Electro Wizard Inferno Dragon
Wizard Mega Knight Fire Spirit Bats Bandit Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit Fisherman Electro Wizard
Bandit Electro Wizard Wizard Fisherman Inferno Dragon Mega Knight
Bandit Mega Knight Bats Fisherman Electro Wizard
Mega Knight Bats Bandit Fisherman Electro Wizard
Bandit Fisherman Inferno Dragon Mega Knight
Fire Spirit Wizard Bats Electro Wizard
Bats Bandit Electro Wizard
Mega Knight Fisherman Inferno Dragon
Electro Wizard Mega Knight Bats Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Electro Wizard
Mega Knight Wizard Bandit
Wizard Mega Knight
Electro Wizard Bats Fisherman Inferno Dragon
Bats Mega Knight Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit Fisherman Electro Wizard
Bandit
Wizard Fire Spirit Mega Knight
Wizard Fire Spirit Bats
Fire Spirit Wizard
Fire Spirit Wizard
Wizard Bandit Fisherman
Fire Spirit Bats Fisherman Electro Wizard
Wizard Bandit Fisherman Electro Wizard
Fire Spirit Wizard
Fire Spirit Bandit Fisherman
Bandit Fisherman
Fisherman
Wizard Bandit
Wizard Bandit Mega Knight
Bats Fisherman
Fire Spirit Wizard Bandit Fisherman Electro Wizard Mega Knight
Fire Spirit Wizard Mega Knight
Mega Knight
Wizard
Fisherman
Fire Spirit Wizard Mega Knight
Fisherman Inferno Dragon
Wizard Bandit Fisherman Electro Wizard
Wizard Bandit Fisherman Mega Knight
Bandit Fisherman
Fire Spirit Bats Wizard Electro Wizard
Electro Wizard Bats Wizard
Wizard Bandit Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Fire Spirit Bats Bandit
Fire Spirit Wizard Electro Wizard
Wizard Electro Wizard Mega Knight
Wizard
Mega Knight
Bats Electro Wizard
Bats Electro Wizard
Bandit Electro Wizard Mega Knight

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