My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Executioner Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Battle Healer Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Bandit
Giant Snowball
Fire Spirit Bats Royal Recruits
Zap
Fire Spirit Bats Bandit
Barbarian Barrel
Fire Spirit Royal Recruits Executioner Bandit Electro Wizard
The Log
Fire Spirit Royal Recruits Bandit
Earthquake
Arrows
Fire Spirit Bats Royal Recruits
Royal Delivery
Fire Spirit Bats Royal Recruits Battle Healer Executioner Bandit Electro Wizard
Fireball
Battle Healer Executioner Bandit Electro Wizard
Poison
Bats Royal Recruits Battle Healer Executioner Electro Wizard
Lightning
Battle Healer Executioner Bandit Electro Wizard
Rocket
Battle Healer Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Royal Recruits Battle Healer Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bats Bandit Battle Healer Electro Wizard Executioner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Bats Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Battle Healer Bandit
Bats
Royal Recruits Battle Healer Bandit
Royal Recruits
Fire Spirit Bats Battle Healer Bandit Electro Wizard
Battle Healer
Executioner Fire Spirit Bats Royal Recruits Mirror Bandit Electro Wizard
Mirror
Battle Healer
Executioner
Battle Healer Bandit
Bandit
Fire Spirit Bats Royal Recruits Battle Healer Executioner Electro Wizard
Electro Wizard
Royal Recruits Battle Healer Bandit

Defense Synergies 1 14

Fire Spirit
Royal Recruits Battle Healer Electro Wizard
Bats
Royal Recruits Battle Healer Bandit Electro Wizard
Royal Recruits
Fire Spirit Bats
Battle Healer
Mirror Fire Spirit Bats Executioner Bandit Electro Wizard
Mirror
Battle Healer Executioner Electro Wizard
Executioner
Battle Healer Mirror Bandit
Bandit
Bats Battle Healer Executioner Electro Wizard
Electro Wizard
Fire Spirit Bats Battle Healer Mirror Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Executioner Electro Wizard
Bats Royal Recruits Battle Healer Executioner Bandit Electro Wizard
Fire Spirit Bats Royal Recruits Executioner Bandit Electro Wizard
Royal Recruits Bats Bandit Electro Wizard
Royal Recruits Battle Healer
Fire Spirit Bats Executioner Bandit Electro Wizard
Bats Electro Wizard Fire Spirit Executioner
Royal Recruits Battle Healer Bandit Electro Wizard
Royal Recruits
Fire Spirit Royal Recruits Battle Healer Bandit Electro Wizard
Bats Executioner Electro Wizard Royal Recruits Bandit
Executioner Bats Electro Wizard
Royal Recruits Fire Spirit Bats Battle Healer Bandit Electro Wizard
Fire Spirit Executioner Bats Royal Recruits Electro Wizard
Royal Recruits Bandit Electro Wizard
Royal Recruits Bandit Electro Wizard
Bats Royal Recruits Executioner Electro Wizard
Fire Spirit Bats Royal Recruits Battle Healer Executioner Bandit Electro Wizard
Executioner Fire Spirit Bats Royal Recruits Battle Healer Bandit Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Fire Spirit Bats Battle Healer Executioner Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Battle Healer Bandit Electro Wizard
Bandit Electro Wizard Battle Healer Executioner
Royal Recruits Bandit Bats Battle Healer Electro Wizard
Royal Recruits Bats Battle Healer Bandit Electro Wizard
Royal Recruits Battle Healer Executioner Bandit
Fire Spirit Executioner Bats Electro Wizard
Royal Recruits Bats Battle Healer Bandit Electro Wizard
Royal Recruits Battle Healer
Royal Recruits Electro Wizard Bats Bandit
Royal Recruits
Bats Royal Recruits
Royal Recruits Electro Wizard
Royal Recruits Executioner Bandit
Royal Recruits Executioner
Royal Recruits Electro Wizard Bats Battle Healer Executioner
Bats Executioner Royal Recruits Battle Healer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Bandit
Executioner Bandit Electro Wizard
Bandit
Royal Recruits
Executioner Fire Spirit
Executioner Fire Spirit Bats
Fire Spirit Executioner
Fire Spirit Executioner
Bandit
Fire Spirit Bats Electro Wizard
Royal Recruits Bandit Electro Wizard
Fire Spirit Executioner
Fire Spirit Executioner Bandit
Bandit
Executioner Bandit
Royal Recruits Executioner Bandit
Bats
Fire Spirit Executioner Bandit Electro Wizard
Fire Spirit
Royal Recruits
Fire Spirit Executioner
Executioner Bandit Electro Wizard
Bandit
Bandit
Fire Spirit Bats Executioner Electro Wizard
Electro Wizard Bats
Bandit
Electro Wizard
Electro Wizard Fire Spirit Bats Royal Recruits Bandit
Fire Spirit Executioner Electro Wizard
Executioner Electro Wizard
Executioner
Royal Recruits Executioner
Bats Royal Recruits Electro Wizard
Bats Executioner Electro Wizard
Royal Recruits Executioner Bandit Electro Wizard

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