My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Magic Archer Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Night Witch
Giant Snowball
Fire Spirit Bomber Bats Lumberjack Night Witch
Zap
Fire Spirit Bomber Bats Night Witch
Barbarian Barrel
Fire Spirit Bomber Knight Magic Archer Lumberjack Night Witch
The Log
Fire Spirit Bomber Lumberjack
Earthquake
Bomber
Arrows
Fire Spirit Bomber Bats Night Witch
Royal Delivery
Fire Spirit Bomber Bats Knight Magic Archer Lumberjack Night Witch
Fireball
Bomber Magic Archer Lumberjack Night Witch
Poison
Bomber Bats Magic Archer Night Witch
Lightning
Knight Magic Archer Lumberjack Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats The Log Knight Magic Archer Lumberjack Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Bats The Log

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Lumberjack
Bomber
Bats Knight Lumberjack
Bats
Knight Bomber Lumberjack
Knight
Bats Fire Spirit Bomber The Log Magic Archer Lumberjack Night Witch
The Log
Knight Magic Archer Lumberjack
Magic Archer
Knight The Log Lumberjack
Lumberjack
Fire Spirit Bomber Bats Knight The Log Magic Archer Night Witch
Night Witch
Knight Lumberjack

Defense Synergies 4 13

Fire Spirit
Knight The Log
Bomber
Knight Bats The Log
Bats
Knight Bomber The Log Lumberjack
Knight
Fire Spirit Bomber Bats Magic Archer The Log Lumberjack Night Witch
The Log
Fire Spirit Bomber Bats Knight Magic Archer Lumberjack Night Witch
Magic Archer
Knight The Log Lumberjack Night Witch
Lumberjack
Bats Knight The Log Magic Archer
Night Witch
Knight The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight The Log Magic Archer
Lumberjack Bomber Bats Knight The Log Night Witch
Lumberjack Fire Spirit Bomber Bats Knight Night Witch
Lumberjack Night Witch Bomber Bats Knight
Bomber The Log Lumberjack
The Log Fire Spirit Bomber Bats Magic Archer Lumberjack Night Witch
Bats Fire Spirit Magic Archer Night Witch
The Log Magic Archer
Lumberjack Night Witch
Knight Fire Spirit Bomber Lumberjack Night Witch
Bats Bomber Knight The Log Magic Archer Lumberjack Night Witch
Bats Magic Archer Night Witch
Lumberjack Night Witch Fire Spirit Bomber Bats Knight The Log
Fire Spirit Bomber Bats The Log Magic Archer Lumberjack Night Witch
Knight Lumberjack
The Log Lumberjack
Bomber Bats Knight Lumberjack Night Witch
Fire Spirit Bomber Bats Knight The Log Magic Archer Lumberjack Night Witch
The Log Fire Spirit Bomber Bats Knight Magic Archer Lumberjack
Lumberjack
Bomber Fire Spirit Bats Knight The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Bomber Knight The Log Magic Archer Lumberjack
Lumberjack Bats Knight The Log
Lumberjack Bats Knight The Log Night Witch
Knight Lumberjack Night Witch
Fire Spirit Bats Magic Archer
Bats Knight Lumberjack Night Witch
Knight Lumberjack
Bats Knight The Log Magic Archer
Bats Knight Lumberjack
The Log
Knight Lumberjack Night Witch
Bomber Magic Archer
Bomber Bats Knight The Log Magic Archer Lumberjack Night Witch
Bats Bomber The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
The Log Magic Archer
The Log Magic Archer
Knight The Log
Bomber Fire Spirit The Log Magic Archer
Fire Spirit Bats Magic Archer
Fire Spirit Bomber The Log Magic Archer
The Log Fire Spirit Magic Archer
The Log
Fire Spirit Bats Lumberjack Night Witch
Knight The Log Magic Archer
Fire Spirit Magic Archer
Fire Spirit Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
Bomber The Log Magic Archer
Magic Archer The Log
Bomber Bats Night Witch
Fire Spirit Bomber The Log Magic Archer
Fire Spirit Bomber The Log Magic Archer
The Log Magic Archer Night Witch
The Log
The Log
The Log Fire Spirit Bomber Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Fire Spirit Bats Magic Archer Night Witch
Bats
Night Witch
Bomber The Log Magic Archer Night Witch
Magic Archer
The Log Magic Archer
Fire Spirit Bats Magic Archer Night Witch
Fire Spirit Magic Archer
The Log
Knight Magic Archer Lumberjack
The Log Bomber Magic Archer
Bats The Log Magic Archer
Bats Magic Archer
The Log Magic Archer

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