My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Skeleton Army Prince
Giant Snowball
Fire Spirit Bomber Bats Goblin Gang Skeleton Army Lumberjack
Zap
Fire Spirit Bomber Bats Goblin Gang Skeleton Army Prince
Barbarian Barrel
Fire Spirit Bomber Goblin Gang Wizard Skeleton Army Lumberjack
The Log
Fire Spirit Bomber Goblin Gang Skeleton Army Prince Lumberjack
Earthquake
Bomber Goblin Gang Skeleton Army
Arrows
Fire Spirit Bomber Bats Goblin Gang Skeleton Army
Royal Delivery
Fire Spirit Bomber Bats Goblin Gang Wizard Skeleton Army Prince Lumberjack
Fireball
Bomber Goblin Gang Wizard Skeleton Army Lumberjack
Poison
Bomber Bats Goblin Gang Wizard Skeleton Army
Lightning
Wizard Prince Lumberjack
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Goblin Gang Skeleton Army Lumberjack Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Bats Goblin Gang

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Prince Lumberjack
Bomber
Bats Prince Lumberjack
Bats
Bomber Prince Lumberjack
Goblin Gang
Prince
Wizard
Prince Lumberjack
Skeleton Army
Prince
Fire Spirit Bomber Bats Goblin Gang Wizard Lumberjack
Lumberjack
Fire Spirit Bomber Bats Wizard Prince

Defense Synergies 0 11

Fire Spirit
Bomber
Bats
Bats
Bomber Prince Lumberjack
Goblin Gang
Skeleton Army Prince Lumberjack
Wizard
Skeleton Army Prince Lumberjack
Skeleton Army
Goblin Gang Wizard Prince Lumberjack
Prince
Bats Goblin Gang Wizard Skeleton Army
Lumberjack
Bats Goblin Gang Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Skeleton Army Lumberjack Bomber Bats Goblin Gang Prince
Goblin Gang Skeleton Army Prince Lumberjack Fire Spirit Bomber Bats
Skeleton Army Prince Lumberjack Bomber Bats Goblin Gang
Bomber Skeleton Army Prince Lumberjack
Goblin Gang Skeleton Army Fire Spirit Bomber Bats Lumberjack
Bats Fire Spirit Goblin Gang Wizard
Goblin Gang Skeleton Army Prince Lumberjack
Goblin Gang Skeleton Army Fire Spirit Bomber Prince Lumberjack
Bats Goblin Gang Skeleton Army Bomber Wizard Lumberjack
Bats Goblin Gang Wizard
Skeleton Army Prince Lumberjack Fire Spirit Bomber Bats Goblin Gang Wizard
Fire Spirit Bomber Wizard Skeleton Army Bats Goblin Gang Prince Lumberjack
Skeleton Army Goblin Gang Prince Lumberjack
Skeleton Army Goblin Gang Prince Lumberjack
Wizard Bomber Bats Goblin Gang Skeleton Army Prince Lumberjack
Fire Spirit Bomber Bats Goblin Gang Wizard Skeleton Army Prince Lumberjack
Wizard Fire Spirit Bomber Bats Lumberjack
Prince Lumberjack
Bomber Goblin Gang Wizard Skeleton Army Fire Spirit Bats Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Prince
Bomber Goblin Gang Wizard Prince Lumberjack
Goblin Gang Skeleton Army Lumberjack Bats Prince
Goblin Gang Skeleton Army Prince Lumberjack Bats
Goblin Gang Skeleton Army Prince Lumberjack
Fire Spirit Wizard Bats Goblin Gang
Goblin Gang Skeleton Army Prince Bats Lumberjack
Skeleton Army Prince Lumberjack
Bats Skeleton Army Prince
Goblin Gang Skeleton Army
Bats Prince Lumberjack
Skeleton Army Prince
Skeleton Army Prince Goblin Gang Wizard Lumberjack
Wizard Bomber Skeleton Army
Goblin Gang Skeleton Army Bomber Bats Prince Lumberjack
Bats Bomber Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Prince
Bomber Wizard Fire Spirit
Wizard Fire Spirit Bats
Fire Spirit Bomber Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Bats Goblin Gang Prince Lumberjack
Wizard Prince
Fire Spirit Wizard
Fire Spirit
Prince
Bomber Wizard
Wizard
Bomber Bats
Fire Spirit Bomber Wizard Prince
Fire Spirit Bomber Wizard
Prince
Wizard
Prince
Fire Spirit Bomber Wizard
Wizard
Wizard Prince
Fire Spirit Bats Wizard
Bats Wizard
Bomber Wizard
Prince
Wizard
Fire Spirit Bats Goblin Gang Skeleton Army Prince
Fire Spirit Wizard
Goblin Gang Wizard Prince Lumberjack
Bomber Wizard
Prince
Bats Goblin Gang
Bats
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: