My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Bandit
Giant Snowball
Bats Baby Dragon Miner Princess
Zap
Bats Princess Bandit
Barbarian Barrel
Princess Bandit
The Log
Princess Bandit
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Baby Dragon Miner Princess Bandit
Fireball
Baby Dragon Princess Bandit
Poison
Bats Princess
Lightning
Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Baby Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel The Log Earthquake Miner Princess Bandit Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel The Log Earthquake

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Barbarian Barrel Baby Dragon Bandit
Earthquake
Barbarian Barrel The Log
Barbarian Barrel
Bats Earthquake Baby Dragon Miner Bandit
Baby Dragon
Bats Barbarian Barrel Miner Bandit
The Log
Earthquake Miner Princess Bandit
Miner
Bats Barbarian Barrel Baby Dragon The Log Bandit
Princess
The Log
Bandit
Bats Barbarian Barrel Baby Dragon The Log Miner

Defense Synergies 0 18

Bats
Earthquake Barbarian Barrel Baby Dragon The Log Bandit
Earthquake
Bats Barbarian Barrel The Log Princess
Barbarian Barrel
Bats Earthquake Baby Dragon Miner Princess Bandit
Baby Dragon
Bats Barbarian Barrel The Log Bandit
The Log
Bats Earthquake Baby Dragon Miner Princess Bandit
Miner
Barbarian Barrel The Log
Princess
Earthquake Barbarian Barrel The Log Bandit
Bandit
Bats Barbarian Barrel Baby Dragon The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Barrel Baby Dragon The Log
Bats The Log Bandit
Bats Bandit
Bats Bandit
Earthquake Barbarian Barrel The Log Princess
Barbarian Barrel The Log Bats Earthquake Baby Dragon Bandit
Bats Baby Dragon Princess
Earthquake Barbarian Barrel Baby Dragon The Log Bandit
Princess
Barbarian Barrel Miner Bandit
Bats Earthquake Barbarian Barrel Baby Dragon The Log Princess Bandit
Bats Baby Dragon Princess
Bats Earthquake The Log Bandit
Bats Earthquake Barbarian Barrel Baby Dragon The Log Princess
Bandit
The Log Bandit
Bats
Bats Barbarian Barrel Baby Dragon The Log Bandit
Earthquake Barbarian Barrel Baby Dragon The Log Bats Princess Bandit
Bats Earthquake Barbarian Barrel Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Bandit
Bandit Barbarian Barrel Baby Dragon The Log Miner
Bandit Bats The Log
Bats Barbarian Barrel The Log Bandit
Bandit
Bats Baby Dragon Princess
Bats Bandit
Bats Barbarian Barrel Baby Dragon The Log Bandit
Bats
The Log
Bandit
Baby Dragon Princess
Bats Barbarian Barrel Baby Dragon The Log
Bats Earthquake Barbarian Barrel Baby Dragon The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Barbarian Barrel Baby Dragon The Log Bandit
Barbarian Barrel Baby Dragon The Log Miner Princess Bandit
Earthquake Barbarian Barrel Baby Dragon The Log Miner Bandit
Earthquake Barbarian Barrel The Log
Earthquake Barbarian Barrel Baby Dragon The Log
Bats Baby Dragon Princess
Earthquake Baby Dragon The Log Princess
Earthquake The Log Barbarian Barrel Baby Dragon Princess
The Log Miner Bandit
Bats
Miner Earthquake Barbarian Barrel The Log Princess Bandit
Baby Dragon Princess
Earthquake Barbarian Barrel Baby Dragon The Log Miner Princess Bandit
Earthquake Barbarian Barrel Baby Dragon Princess Bandit
Earthquake Princess Barbarian Barrel Baby Dragon The Log
Earthquake Barbarian Barrel Baby Dragon The Log Princess Bandit
Earthquake Barbarian Barrel Baby Dragon The Log Princess Bandit
Earthquake Barbarian Barrel
Bats
Earthquake Barbarian Barrel Baby Dragon The Log Princess Bandit
Earthquake Barbarian Barrel Baby Dragon The Log Miner Princess
Earthquake Baby Dragon The Log
Princess
The Log
Earthquake Barbarian Barrel Baby Dragon The Log
Earthquake The Log Barbarian Barrel Baby Dragon Princess
The Log Miner Earthquake Barbarian Barrel Baby Dragon Princess Bandit
Baby Dragon The Log Miner Princess Bandit
Miner Barbarian Barrel Baby Dragon The Log Bandit
Bats Baby Dragon Princess
Bats
Earthquake The Log Miner Bandit
Princess
Earthquake The Log Princess
Earthquake Bats Barbarian Barrel Princess Bandit
Baby Dragon Princess
The Log Barbarian Barrel
Miner Baby Dragon Princess
The Log Earthquake Baby Dragon Princess
Bats Baby Dragon The Log Princess
Bats Princess
Barbarian Barrel Baby Dragon The Log Miner Princess Bandit

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