My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Hunter Balloon Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Prince Bandit
Giant Snowball
Bats Cannon Balloon
Zap
Bats Cannon Balloon Prince Bandit
Barbarian Barrel
Cannon Wizard Hunter Bandit
The Log
Cannon Hunter Prince Bandit
Earthquake
Cannon
Arrows
Bats
Royal Delivery
Bats Wizard Hunter Balloon Prince Bandit
Fireball
Cannon Wizard Hunter Balloon Bandit
Poison
Bats Cannon Wizard Hunter Balloon
Lightning
Cannon Wizard Hunter Balloon Prince Bandit
Rocket
Wizard Hunter Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Bandit Hunter Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Prince Bandit
Cannon
Wizard
Balloon Prince Bandit
Hunter
Balloon Prince Bandit
Balloon
Bats Wizard Hunter The Log Bandit
Prince
Bats Wizard Hunter The Log
The Log
Balloon Prince Bandit
Bandit
Bats Wizard Hunter Balloon The Log

Defense Synergies 2 16

Bats
Cannon Hunter Prince The Log Bandit
Cannon
The Log Bats Wizard Hunter Prince Bandit
Wizard
Cannon Prince The Log Bandit
Hunter
Bats Cannon Prince The Log Bandit
Balloon
Prince
The Log Bats Cannon Wizard Hunter
The Log
Cannon Prince Bats Wizard Hunter Bandit
Bandit
Bats Cannon Wizard Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard The Log
Hunter Bats Cannon Prince The Log Bandit
Cannon Hunter Prince Bats Bandit
Cannon Hunter Prince Bats Bandit
Prince The Log
The Log Bats Cannon Hunter Bandit
Bats Hunter Cannon Wizard
Cannon The Log Bandit
Cannon Hunter Prince
Cannon Hunter Prince Bandit
Bats Cannon Wizard Hunter The Log Bandit
Hunter Bats Wizard
Cannon Hunter Prince Bats Wizard The Log Bandit
Wizard Bats Cannon Hunter Prince The Log
Cannon Hunter Prince Bandit
Cannon Hunter Prince The Log Bandit
Wizard Bats Cannon Hunter Prince
Cannon Bats Wizard Hunter Prince The Log Bandit
Wizard Hunter The Log Bats Cannon Bandit
Cannon Hunter Prince
Wizard Bats Cannon Hunter Prince The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Bandit
Bandit Wizard Hunter Prince The Log
Bandit Bats Hunter Prince The Log
Hunter Prince Bats The Log Bandit
Cannon Hunter Prince Bandit
Wizard Bats Hunter
Prince Bats Hunter Bandit
Hunter Prince
Bats Prince The Log Bandit
Cannon
Bats Hunter Prince
Prince The Log
Prince Cannon Wizard Hunter Bandit
Wizard Cannon
Bats Hunter Prince The Log
Bats Cannon Wizard Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
The Log Bandit
Prince The Log
Wizard The Log
Wizard Bats Hunter
Wizard The Log
The Log Wizard Hunter
The Log Wizard Bandit
Bats Prince
Wizard Prince The Log Bandit
Wizard
Hunter The Log Bandit
Bandit
Prince The Log
Wizard Hunter The Log Bandit
Wizard The Log Bandit
Bats
Wizard Hunter Prince The Log Bandit
Wizard The Log
Prince The Log
Wizard
Prince The Log
The Log
The Log Wizard Hunter
The Log Wizard Hunter Bandit
Wizard Prince The Log Bandit
The Log Bandit
Bats Wizard Hunter
Bats Wizard
Wizard Hunter The Log Bandit
Prince
Wizard The Log
Bats Prince Bandit
Wizard Hunter
The Log
Wizard Hunter Prince
The Log Wizard
Prince
Bats The Log
Bats
Prince The Log Bandit

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