My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Cannon Goblin Gang Hog Rider
Zap
Bats Cannon Goblin Gang Firecracker
Barbarian Barrel
Cannon Goblin Gang Firecracker
The Log
Cannon Goblin Gang Firecracker Hog Rider
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Hog Rider
Fireball
Cannon Goblin Gang Firecracker Hog Rider
Poison
Bats Cannon Goblin Gang Firecracker
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Goblin Gang Firecracker Void Hog Rider Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Cannon Goblin Gang Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker
Cannon
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Bats Goblin Gang Mega Knight
Hog Rider
Bats Goblin Gang Firecracker Void Poison Mega Knight
Void
Hog Rider Poison
Poison
Hog Rider Void Mega Knight
Mega Knight
Bats Firecracker Hog Rider Poison

Defense Synergies 0 10

Bats
Cannon Firecracker Mega Knight
Cannon
Bats Goblin Gang Firecracker Poison
Goblin Gang
Cannon Firecracker
Firecracker
Bats Cannon Goblin Gang Mega Knight
Hog Rider
Void
Poison
Poison
Cannon Void Mega Knight
Mega Knight
Bats Firecracker Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Void
Bats Cannon Goblin Gang Firecracker Mega Knight
Cannon Goblin Gang Mega Knight Bats Void
Cannon Bats Goblin Gang Firecracker Mega Knight
Firecracker Poison Mega Knight
Goblin Gang Bats Cannon Firecracker Mega Knight
Bats Cannon Goblin Gang Firecracker Void Poison
Cannon Void Poison Mega Knight
Cannon Goblin Gang
Goblin Gang Cannon Firecracker Mega Knight
Bats Goblin Gang Poison Cannon Firecracker Mega Knight
Bats Goblin Gang Firecracker Poison
Cannon Mega Knight Bats Goblin Gang
Mega Knight Bats Cannon Goblin Gang Firecracker Poison
Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight
Mega Knight Bats Cannon Goblin Gang Firecracker Poison
Cannon Mega Knight Bats Goblin Gang Firecracker
Poison Bats Cannon Firecracker Mega Knight
Cannon
Goblin Gang Mega Knight Bats Cannon Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Void
Void Poison Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight Bats
Cannon Goblin Gang Mega Knight
Firecracker Poison Bats Goblin Gang
Goblin Gang Bats Void
Mega Knight
Void Mega Knight Bats Firecracker Poison
Cannon Goblin Gang
Mega Knight Bats
Mega Knight Void Poison
Mega Knight Cannon Goblin Gang
Cannon Firecracker Mega Knight
Goblin Gang Bats Firecracker Poison
Bats Poison Mega Knight Cannon Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Firecracker
Firecracker Void Poison
Void Poison
Firecracker Void Poison
Poison Firecracker Mega Knight
Firecracker Poison Bats
Firecracker Poison
Poison Firecracker
Void Poison Firecracker
Bats Goblin Gang Void Poison
Firecracker Void Poison
Void Poison Firecracker
Poison Firecracker Void
Firecracker Void Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison Mega Knight
Poison
Bats
Void Firecracker Poison Mega Knight
Firecracker Poison Mega Knight
Void Poison Mega Knight
Void Poison
Void
Void Poison
Firecracker Poison Mega Knight
Firecracker Void Poison
Void Poison Mega Knight
Void Poison Firecracker
Poison Bats Firecracker
Bats Firecracker Void Poison
Void
Void Poison Mega Knight
Void Firecracker Poison
Mega Knight
Firecracker Poison
Bats Goblin Gang Void
Poison Firecracker
Void Poison Goblin Gang Firecracker Mega Knight
Firecracker Poison
Void Poison
Firecracker Mega Knight
Bats Goblin Gang Firecracker Poison
Firecracker Bats Void Poison
Void Poison Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: