My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Hog Rider
Zap
Bats Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Valkyrie Electro Wizard
The Log
Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Electro Wizard
Fireball
Cannon Firecracker Hog Rider Electro Wizard
Poison
Bats Cannon Firecracker Electro Wizard
Lightning
Cannon Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Firecracker Valkyrie Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Firecracker
Cannon
Firecracker
Hog Rider Bats Valkyrie Mega Knight
Valkyrie
Bats Hog Rider Firecracker Electro Wizard
Hog Rider
Bats Firecracker Valkyrie The Log Electro Wizard Mega Knight
The Log
Hog Rider Mega Knight
Electro Wizard
Valkyrie Hog Rider Mega Knight
Mega Knight
Bats Firecracker Hog Rider The Log Electro Wizard

Defense Synergies 3 16

Bats
Cannon Firecracker Valkyrie The Log Electro Wizard Mega Knight
Cannon
The Log Bats Firecracker Valkyrie Electro Wizard
Firecracker
Valkyrie The Log Bats Cannon Electro Wizard Mega Knight
Valkyrie
Firecracker Bats Cannon The Log Electro Wizard
Hog Rider
The Log
Cannon Firecracker Bats Valkyrie Electro Wizard Mega Knight
Electro Wizard
Bats Cannon Firecracker Valkyrie The Log Mega Knight
Mega Knight
Bats Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie The Log Electro Wizard
Bats Cannon Firecracker Valkyrie The Log Electro Wizard Mega Knight
Cannon Mega Knight Bats Valkyrie Electro Wizard
Cannon Bats Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Bats Cannon Firecracker Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard Cannon Firecracker
Cannon Valkyrie The Log Electro Wizard Mega Knight
Cannon
Cannon Firecracker Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Cannon Firecracker The Log Mega Knight
Bats Firecracker Electro Wizard
Cannon Mega Knight Bats Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Bats Cannon Firecracker The Log Electro Wizard
Cannon Electro Wizard Mega Knight
Cannon The Log Electro Wizard Mega Knight
Mega Knight Bats Cannon Firecracker Valkyrie Electro Wizard
Cannon Valkyrie Mega Knight Bats Firecracker The Log Electro Wizard
Valkyrie The Log Bats Cannon Firecracker Electro Wizard Mega Knight
Cannon Electro Wizard
Valkyrie Mega Knight Bats Cannon Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Electro Wizard
Electro Wizard Firecracker Valkyrie The Log Mega Knight
Mega Knight Bats Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Bats The Log Electro Wizard
Cannon Valkyrie Mega Knight
Firecracker Bats Electro Wizard
Bats Valkyrie Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Bats Firecracker Valkyrie The Log
Cannon
Mega Knight Bats Valkyrie
Mega Knight Valkyrie The Log Electro Wizard
Mega Knight Cannon Valkyrie
Cannon Firecracker Valkyrie Mega Knight
Electro Wizard Bats Firecracker Valkyrie The Log
Bats Valkyrie Mega Knight Cannon Firecracker The Log Electro Wizard
Cannon Electro Wizard
Cannon Mega Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Electro Wizard
Firecracker Valkyrie The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Electro Wizard Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Valkyrie Mega Knight
Firecracker The Log Electro Wizard
The Log Mega Knight
Firecracker The Log
Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Bats
Firecracker Electro Wizard
The Log
Firecracker Valkyrie Electro Wizard Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Firecracker The Log Electro Wizard
Firecracker Bats Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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