My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Bandit Inferno Dragon
Giant Snowball
Bats Cannon Goblin Barrel Inferno Dragon
Zap
Bats Cannon Firecracker Goblin Barrel Bandit Inferno Dragon
Barbarian Barrel
Cannon Firecracker Goblin Barrel Bandit
The Log
Cannon Firecracker Goblin Barrel Bandit
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Goblin Barrel Bandit Inferno Dragon
Fireball
Cannon Firecracker Goblin Barrel Bandit Inferno Dragon
Poison
Bats Cannon Firecracker
Lightning
Cannon Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Firecracker Earthquake Goblin Barrel Bandit Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Cannon Firecracker Earthquake

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel Bandit Inferno Dragon
Cannon
Firecracker
Bats Earthquake Goblin Barrel Bandit Inferno Dragon Mega Knight
Earthquake
Firecracker Mega Knight
Goblin Barrel
Bats Firecracker Bandit Mega Knight
Bandit
Bats Firecracker Goblin Barrel Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker
Mega Knight
Bats Inferno Dragon Firecracker Earthquake Goblin Barrel Bandit

Defense Synergies 0 16

Bats
Cannon Firecracker Earthquake Bandit Inferno Dragon Mega Knight
Cannon
Bats Firecracker Earthquake Bandit Inferno Dragon
Firecracker
Bats Cannon Earthquake Bandit Mega Knight
Earthquake
Bats Cannon Firecracker Mega Knight
Goblin Barrel
Bandit
Bats Cannon Firecracker Mega Knight
Inferno Dragon
Bats Cannon Mega Knight
Mega Knight
Bats Firecracker Earthquake Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker
Inferno Dragon Bats Cannon Firecracker Bandit Mega Knight
Cannon Mega Knight Bats Bandit Inferno Dragon
Cannon Inferno Dragon Bats Firecracker Bandit Mega Knight
Firecracker Earthquake Mega Knight
Bats Cannon Firecracker Earthquake Bandit Mega Knight
Bats Inferno Dragon Cannon Firecracker
Earthquake Cannon Bandit Mega Knight
Cannon Inferno Dragon
Cannon Firecracker Bandit Mega Knight
Bats Cannon Firecracker Earthquake Bandit Mega Knight
Inferno Dragon Bats Firecracker
Cannon Mega Knight Bats Earthquake Bandit
Mega Knight Bats Cannon Firecracker Earthquake
Inferno Dragon Cannon Bandit Mega Knight
Cannon Bandit Inferno Dragon Mega Knight
Mega Knight Bats Cannon Firecracker
Cannon Mega Knight Bats Firecracker Bandit
Earthquake Bats Cannon Firecracker Bandit Inferno Dragon Mega Knight
Cannon Inferno Dragon
Mega Knight Bats Cannon Firecracker Earthquake Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit
Bandit Firecracker Inferno Dragon Mega Knight
Bandit Mega Knight Bats
Mega Knight Bats Bandit
Cannon Bandit Inferno Dragon Mega Knight
Firecracker Bats
Bats Bandit
Mega Knight Inferno Dragon
Mega Knight Bats Firecracker Bandit Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight
Mega Knight Cannon Bandit
Cannon Firecracker Mega Knight
Bats Firecracker Inferno Dragon
Bats Mega Knight Cannon Firecracker Earthquake Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Bandit
Firecracker Bandit
Earthquake Bandit
Earthquake Firecracker
Firecracker Earthquake Mega Knight
Firecracker Bats
Firecracker Earthquake
Earthquake Firecracker
Firecracker Bandit
Bats
Firecracker Earthquake Bandit
Firecracker
Earthquake Firecracker Bandit
Earthquake Firecracker Bandit
Earthquake Firecracker
Earthquake Firecracker Bandit
Earthquake Firecracker Bandit Mega Knight
Earthquake
Bats
Firecracker Earthquake Bandit Mega Knight
Firecracker Earthquake Mega Knight
Earthquake Mega Knight
Earthquake
Firecracker Earthquake Mega Knight
Inferno Dragon
Firecracker Earthquake Bandit
Bandit Mega Knight
Firecracker Bandit
Bats Firecracker
Bats Firecracker
Earthquake Bandit Mega Knight
Firecracker
Mega Knight
Firecracker Earthquake
Earthquake Bats Bandit
Firecracker
Firecracker Mega Knight
Firecracker Earthquake
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Bandit Mega Knight

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