My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minion Horde Elite Barbarians
Giant Snowball
Bomber Bats Minion Horde
Zap
Bomber Bats Minion Horde
Barbarian Barrel
Bomber Elite Barbarians Wizard
The Log
Bomber Elite Barbarians
Earthquake
Bomber
Arrows
Bomber Bats Minion Horde
Royal Delivery
Bomber Bats Minion Horde Elite Barbarians Wizard
Fireball
Bomber Minion Horde Elite Barbarians Wizard
Poison
Bomber Bats Minion Horde Wizard
Lightning
Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Fireball Minion Horde Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Rage Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats Elite Barbarians
Bats
Bomber Elite Barbarians Rage Golem
Minion Horde
Rage Golem
Elite Barbarians
Rage Bomber Bats Fireball Wizard
Fireball
Golem Elite Barbarians
Wizard
Elite Barbarians Rage Golem
Rage
Minion Horde Elite Barbarians Bats Wizard
Golem
Bomber Fireball Bats Minion Horde Wizard

Defense Synergies 0 2

Bomber
Bats
Bats
Bomber
Minion Horde
Elite Barbarians
Wizard
Fireball
Wizard
Elite Barbarians
Rage
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Bomber Bats
Minion Horde Bomber Bats Elite Barbarians
Minion Horde Elite Barbarians Bomber Bats
Bomber Elite Barbarians Fireball
Fireball Bomber Bats
Bats Minion Horde Fireball Wizard
Fireball
Minion Horde Elite Barbarians
Elite Barbarians Bomber Minion Horde
Bats Minion Horde Bomber Fireball Wizard
Minion Horde Bats Fireball Wizard
Minion Horde Bomber Bats Elite Barbarians Fireball Wizard
Bomber Fireball Wizard Bats Minion Horde
Elite Barbarians Minion Horde
Minion Horde Elite Barbarians Fireball
Minion Horde Wizard Bomber Bats Elite Barbarians Fireball
Fireball Bomber Bats Minion Horde Elite Barbarians Wizard
Wizard Bomber Bats Fireball
Elite Barbarians
Bomber Wizard Bats Minion Horde Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball
Fireball Bomber Elite Barbarians Wizard
Bats Minion Horde Elite Barbarians
Bats Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians
Fireball Wizard Bats Minion Horde
Bats Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians
Minion Horde Bats Elite Barbarians Fireball
Minion Horde
Bats Minion Horde Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Minion Horde Fireball Wizard
Wizard Bomber Minion Horde Fireball
Elite Barbarians Bomber Bats Minion Horde Fireball
Bats Bomber Minion Horde Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Bomber Fireball Wizard Minion Horde
Fireball Wizard Bats Minion Horde
Bomber Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Bats Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Minion Horde Fireball
Elite Barbarians Fireball
Bomber Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Bomber Bats Minion Horde
Bomber Fireball Wizard
Bomber Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Bomber Fireball Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Bats Minion Horde Fireball Wizard
Bats Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball
Bomber Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Bats Fireball
Fireball Wizard
Fireball
Fireball Minion Horde Wizard
Bomber Fireball Wizard
Fireball
Minion Horde Elite Barbarians
Bats Minion Horde Elite Barbarians Fireball
Bats Fireball
Fireball

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