My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Miner
Giant Snowball
Bomber Bats Baby Dragon Witch Miner
Zap
Bomber Bats Witch
Barbarian Barrel
Bomber Valkyrie Witch
The Log
Bomber Witch
Earthquake
Bomber Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Valkyrie Baby Dragon Witch P.E.K.K.A Miner
Fireball
Bomber Baby Dragon Witch
Poison
Bomber Bats Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Miner Fireball Valkyrie Baby Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Miner Fireball

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Baby Dragon P.E.K.K.A Miner
Bats
Valkyrie Miner Bomber Baby Dragon P.E.K.K.A
Fireball
Baby Dragon Miner
Valkyrie
Bats Bomber Baby Dragon Witch P.E.K.K.A
Baby Dragon
Bomber Bats Fireball Valkyrie Witch P.E.K.K.A Miner
Witch
Valkyrie Baby Dragon P.E.K.K.A Miner
P.E.K.K.A
Bomber Bats Valkyrie Baby Dragon Witch
Miner
Bats Bomber Fireball Baby Dragon Witch

Defense Synergies 0 14

Bomber
Bats Valkyrie P.E.K.K.A Miner
Bats
Bomber Valkyrie Baby Dragon P.E.K.K.A
Fireball
Valkyrie Miner
Valkyrie
Bomber Bats Fireball Baby Dragon Witch P.E.K.K.A
Baby Dragon
Bats Valkyrie Witch P.E.K.K.A
Witch
Valkyrie Baby Dragon
P.E.K.K.A
Bomber Bats Valkyrie Baby Dragon
Miner
Bomber Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Baby Dragon
P.E.K.K.A Bomber Bats Valkyrie Witch
Witch P.E.K.K.A Bomber Bats Valkyrie
Witch P.E.K.K.A Bomber Bats Valkyrie
Bomber Fireball Valkyrie P.E.K.K.A
Fireball Bomber Bats Valkyrie Baby Dragon
Bats Fireball Baby Dragon Witch
Fireball Valkyrie Baby Dragon P.E.K.K.A
Witch P.E.K.K.A
Bomber Valkyrie Miner
Bats Valkyrie Witch Bomber Fireball Baby Dragon
Bats Fireball Baby Dragon Witch
P.E.K.K.A Bomber Bats Fireball Valkyrie Witch
Bomber Fireball Valkyrie Bats Baby Dragon Witch P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Bomber Bats Fireball Valkyrie Witch P.E.K.K.A
Fireball Bomber Bats Valkyrie Baby Dragon Witch
Valkyrie Baby Dragon Witch Bomber Bats Fireball
P.E.K.K.A
Bomber Valkyrie Bats Fireball Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch P.E.K.K.A
Fireball Bomber Valkyrie Baby Dragon Miner
P.E.K.K.A Bats Valkyrie Witch
Valkyrie P.E.K.K.A Bats Fireball
P.E.K.K.A Valkyrie Witch
Fireball Bats Baby Dragon Witch
P.E.K.K.A Bats Fireball Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Fireball Valkyrie Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Witch
Bomber Fireball Valkyrie Baby Dragon Witch
Witch Bomber Bats Fireball Valkyrie Baby Dragon P.E.K.K.A
Bats Valkyrie Bomber Fireball Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon Miner
Fireball Valkyrie
Bomber Fireball Valkyrie Baby Dragon
Fireball Bats Baby Dragon Witch
Bomber Baby Dragon Witch
Fireball Baby Dragon
Fireball Miner
Bats Fireball
Miner Fireball Valkyrie
Fireball Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball Baby Dragon
Bomber Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Bomber Bats
Bomber Fireball Baby Dragon
Bomber Fireball Valkyrie Baby Dragon Witch Miner
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Bomber Fireball Valkyrie Baby Dragon Witch
Witch
Fireball Miner Baby Dragon Witch
Fireball Baby Dragon Witch Miner
Fireball Miner Baby Dragon
Bats Fireball Baby Dragon Witch
Bats Fireball Witch
Fireball
Bomber Fireball Miner
Fireball
P.E.K.K.A
Fireball
Bats Fireball Witch
Fireball Baby Dragon Witch
Fireball
Fireball Miner Valkyrie Baby Dragon
Bomber Fireball Baby Dragon
Fireball
P.E.K.K.A
Bats Fireball Baby Dragon Witch
Bats Fireball Witch
Fireball Baby Dragon Witch Miner

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