My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Bandit Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Bandit Night Witch Ram Rider
Giant Snowball
Bats Skeleton Army Witch Night Witch Ram Rider
Zap
Bats Skeleton Army Witch Bandit Night Witch Ram Rider
Barbarian Barrel
Skeleton Army Witch Bandit Night Witch
The Log
Skeleton Army Witch Bandit Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch Night Witch
Royal Delivery
Bats Battle Healer Skeleton Army Witch Bandit Night Witch Ram Rider
Fireball
Battle Healer Skeleton Army Witch Bandit Night Witch Ram Rider
Poison
Bats Battle Healer Skeleton Army Witch Night Witch
Lightning
Battle Healer Witch Bandit Night Witch Ram Rider
Rocket
Battle Healer Witch Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Bandit Battle Healer Night Witch Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Army Bandit

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Healer Bandit Ram Rider
Battle Healer
Bats Witch Bandit Night Witch Ram Rider
Skeleton Army
Witch
Battle Healer Bandit Ram Rider
The Log
Bandit Ram Rider
Bandit
Bats Battle Healer Witch The Log Ram Rider
Night Witch
Battle Healer
Ram Rider
Bats Battle Healer Witch The Log Bandit

Defense Synergies 0 15

Bats
Battle Healer The Log Bandit
Battle Healer
Bats Witch The Log Bandit Night Witch
Skeleton Army
The Log Bandit
Witch
Battle Healer The Log Bandit
The Log
Bats Battle Healer Skeleton Army Witch Bandit Night Witch Ram Rider
Bandit
Bats Battle Healer Skeleton Army Witch The Log Ram Rider
Night Witch
Battle Healer The Log
Ram Rider
The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Ram Rider
Skeleton Army Bats Battle Healer Witch The Log Bandit Night Witch Ram Rider
Skeleton Army Witch Ram Rider Bats Bandit Night Witch
Skeleton Army Witch Night Witch Bats Bandit Ram Rider
Battle Healer Skeleton Army The Log
Skeleton Army The Log Bats Bandit Night Witch
Bats Ram Rider Witch Night Witch
Battle Healer The Log Bandit Ram Rider
Witch Skeleton Army Night Witch
Skeleton Army Battle Healer Bandit Night Witch
Bats Skeleton Army Witch The Log Bandit Night Witch Ram Rider
Bats Witch Night Witch Ram Rider
Skeleton Army Night Witch Bats Battle Healer Witch The Log Bandit Ram Rider
Skeleton Army Bats Witch The Log Night Witch
Skeleton Army Bandit Ram Rider
Skeleton Army The Log Bandit Ram Rider
Bats Skeleton Army Witch Night Witch
Bats Battle Healer Skeleton Army Witch The Log Bandit Night Witch Ram Rider
Witch The Log Bats Battle Healer Bandit Ram Rider
Ram Rider
Skeleton Army Bats Battle Healer Witch The Log Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Battle Healer Witch Bandit
Bandit Battle Healer The Log
Skeleton Army Bandit Bats Battle Healer Witch The Log Ram Rider
Skeleton Army Bats Battle Healer The Log Bandit Night Witch Ram Rider
Battle Healer Skeleton Army Witch Bandit Night Witch Ram Rider
Bats Witch Ram Rider
Skeleton Army Bats Battle Healer Witch Bandit Night Witch Ram Rider
Battle Healer Skeleton Army
Bats Skeleton Army Witch The Log Bandit
Witch Skeleton Army
Bats Witch
Skeleton Army The Log
Skeleton Army Witch Bandit Night Witch Ram Rider
Skeleton Army Witch
Skeleton Army Witch Bats Battle Healer The Log Night Witch
Bats Battle Healer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit Ram Rider
The Log Bandit
The Log
The Log
Bats Witch Ram Rider
Witch The Log
The Log Ram Rider
The Log Bandit Ram Rider
Bats Night Witch
The Log Bandit Ram Rider
The Log Bandit
Bandit
The Log
Witch The Log Bandit
The Log Bandit
Bats Night Witch
The Log Bandit
Witch The Log
The Log Night Witch
The Log
The Log
The Log Witch
Witch
The Log Witch Bandit Ram Rider
Witch The Log Bandit Ram Rider
The Log Bandit
Bats Witch Night Witch
Bats Witch
Night Witch
The Log Bandit Night Witch
The Log
Bats Skeleton Army Witch Bandit Night Witch
Witch Ram Rider
The Log
The Log
Bats Witch The Log
Bats Witch
Witch The Log Bandit

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