My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Barbarians Battle Ram Witch
Zap
Bats Battle Ram Witch
Barbarian Barrel
Barbarians Valkyrie Battle Ram Wizard Witch
The Log
Barbarians Battle Ram Witch
Earthquake
Barbarians Witch
Arrows
Bats Witch
Royal Delivery
Bats Barbarians Valkyrie Battle Ram Wizard Witch
Fireball
Barbarians Battle Ram Wizard Witch
Poison
Bats Barbarians Wizard Witch
Lightning
Valkyrie Battle Ram Wizard Witch
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Valkyrie Battle Ram Poison Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Valkyrie Battle Ram Poison

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Battle Ram
Barbarians
Valkyrie
Bats Battle Ram Wizard Witch
Battle Ram
Poison Bats Valkyrie Witch
Wizard
Valkyrie Mega Knight
Poison
Battle Ram Mega Knight
Witch
Valkyrie Battle Ram Mega Knight
Mega Knight
Bats Wizard Poison Witch

Defense Synergies 0 7

Bats
Valkyrie Mega Knight
Barbarians
Valkyrie
Bats Wizard Witch
Battle Ram
Wizard
Valkyrie Mega Knight
Poison
Mega Knight
Witch
Valkyrie Mega Knight
Mega Knight
Bats Wizard Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Barbarians Bats Valkyrie Witch Mega Knight
Barbarians Witch Mega Knight Bats Valkyrie
Barbarians Witch Bats Valkyrie Mega Knight
Barbarians Valkyrie Poison Mega Knight
Bats Valkyrie Mega Knight
Bats Wizard Poison Witch
Barbarians Valkyrie Poison Mega Knight
Barbarians Witch
Barbarians Valkyrie Mega Knight
Bats Barbarians Valkyrie Poison Witch Wizard Mega Knight
Bats Wizard Poison Witch
Barbarians Mega Knight Bats Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Bats Barbarians Poison Witch
Barbarians Mega Knight
Barbarians Mega Knight
Barbarians Wizard Mega Knight Bats Valkyrie Poison Witch
Mega Knight Bats Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Poison Witch Bats Barbarians Mega Knight
Barbarians
Valkyrie Wizard Mega Knight Bats Barbarians Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Witch
Poison Valkyrie Wizard Mega Knight
Barbarians Mega Knight Bats Valkyrie Witch
Valkyrie Mega Knight Bats Barbarians
Barbarians Valkyrie Witch Mega Knight
Wizard Poison Bats Witch
Bats Barbarians Valkyrie Witch
Mega Knight Barbarians Valkyrie
Mega Knight Bats Barbarians Valkyrie Poison Witch
Witch Barbarians
Mega Knight Bats Barbarians Valkyrie Witch
Mega Knight Barbarians Valkyrie Poison
Barbarians Mega Knight Valkyrie Wizard Witch
Wizard Barbarians Valkyrie Witch Mega Knight
Barbarians Witch Bats Valkyrie Poison
Bats Valkyrie Poison Mega Knight Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison
Poison
Barbarians Valkyrie Poison
Wizard Poison Valkyrie Mega Knight
Wizard Poison Bats Witch
Wizard Poison Witch
Poison Wizard
Poison Wizard
Bats Poison
Poison Valkyrie Wizard
Poison Wizard
Poison
Poison
Poison
Wizard Poison Witch
Wizard Poison Mega Knight
Poison
Bats
Wizard Poison Mega Knight
Valkyrie Wizard Poison Witch Mega Knight
Poison Mega Knight
Wizard Poison
Barbarians Poison
Poison Valkyrie Wizard Witch Mega Knight
Witch
Poison Wizard Witch
Wizard Poison Witch Mega Knight
Poison
Poison Bats Wizard Witch
Bats Wizard Poison Witch
Poison Wizard Mega Knight
Poison
Mega Knight
Wizard Poison
Bats Barbarians Witch
Poison Wizard Witch
Poison Valkyrie Wizard Mega Knight
Wizard Poison
Poison
Mega Knight
Bats Poison Witch
Bats Poison Witch
Poison Witch Mega Knight

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