My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Barbarians Hog Rider Skeleton Army Baby Dragon Witch
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Barbarians Valkyrie Skeleton Army Witch
The Log
Barbarians Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Earthquake
Barbarians Hog Rider Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Skeleton Army Baby Dragon Witch
Fireball
Barbarians Hog Rider Skeleton Army Baby Dragon Witch
Poison
Bats Barbarians Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Rocket
Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mini P.E.K.K.A Baby Dragon
Barbarians
Hog Rider
Mini P.E.K.K.A
Bats Valkyrie Hog Rider Baby Dragon
Valkyrie
Bats Hog Rider Mini P.E.K.K.A Baby Dragon Witch
Hog Rider
Bats Valkyrie Barbarians Mini P.E.K.K.A Baby Dragon Witch
Skeleton Army
Baby Dragon
Bats Mini P.E.K.K.A Valkyrie Hog Rider Witch
Witch
Valkyrie Hog Rider Baby Dragon

Defense Synergies 0 11

Bats
Mini P.E.K.K.A Valkyrie Baby Dragon
Barbarians
Skeleton Army
Mini P.E.K.K.A
Bats Valkyrie Skeleton Army Baby Dragon Witch
Valkyrie
Bats Mini P.E.K.K.A Baby Dragon Witch
Hog Rider
Skeleton Army
Barbarians Mini P.E.K.K.A
Baby Dragon
Bats Mini P.E.K.K.A Valkyrie Witch
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Bats Valkyrie Witch
Barbarians Mini P.E.K.K.A Skeleton Army Witch Bats Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Witch Bats Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Bats Valkyrie Baby Dragon
Bats Baby Dragon Witch
Barbarians Valkyrie Baby Dragon
Barbarians Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Valkyrie
Bats Barbarians Valkyrie Skeleton Army Witch Baby Dragon
Bats Baby Dragon Witch
Barbarians Mini P.E.K.K.A Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army Bats Barbarians Mini P.E.K.K.A Baby Dragon Witch
Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Skeleton Army Mini P.E.K.K.A
Barbarians Bats Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Bats Barbarians Valkyrie Skeleton Army Baby Dragon Witch
Valkyrie Baby Dragon Witch Bats Barbarians
Barbarians Mini P.E.K.K.A
Valkyrie Skeleton Army Bats Barbarians Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Mini P.E.K.K.A Valkyrie Baby Dragon
Barbarians Skeleton Army Bats Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Bats Barbarians
Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Bats Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Bats Barbarians Valkyrie Witch
Mini P.E.K.K.A Barbarians Valkyrie Skeleton Army
Bats Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Witch
Witch Barbarians Skeleton Army
Bats Barbarians Mini P.E.K.K.A Valkyrie Witch
Skeleton Army Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Valkyrie Witch
Barbarians Valkyrie Skeleton Army Baby Dragon Witch
Barbarians Skeleton Army Witch Bats Mini P.E.K.K.A Valkyrie Baby Dragon
Bats Valkyrie Barbarians Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Barbarians Valkyrie
Valkyrie Baby Dragon
Bats Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Bats Mini P.E.K.K.A
Valkyrie
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon
Valkyrie Baby Dragon Witch
Baby Dragon
Barbarians Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Bats Baby Dragon Witch
Bats Witch
Mini P.E.K.K.A
Bats Barbarians Skeleton Army Witch
Baby Dragon Witch
Mini P.E.K.K.A Valkyrie Baby Dragon
Baby Dragon
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch

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