My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Battle Ram Elixir Collector P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Battle Ram Bandit
Giant Snowball
Bats Minion Horde Battle Ram
Zap
Bats Minion Horde Battle Ram Bandit
Barbarian Barrel
Battle Ram Bandit
The Log
Battle Ram Bandit
Earthquake
Elixir Collector
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Battle Ram P.E.K.K.A Bandit
Fireball
Minion Horde Battle Ram Elixir Collector Bandit
Poison
Bats Minion Horde Elixir Collector
Lightning
Ice Golem Battle Ram Elixir Collector Bandit
Rocket
Minion Horde Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Battle Ram Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Bandit Battle Ram Minion Horde Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Bandit

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Battle Ram P.E.K.K.A Bandit
Minion Horde
Ice Golem Battle Ram
Ice Golem
Bats Battle Ram Minion Horde
Battle Ram
Ice Golem The Log Bandit Bats Minion Horde P.E.K.K.A
Elixir Collector
P.E.K.K.A
Bats Battle Ram The Log
The Log
Battle Ram P.E.K.K.A Bandit
Bandit
Battle Ram Bats The Log

Defense Synergies 1 9

Bats
Ice Golem P.E.K.K.A The Log Bandit
Minion Horde
Ice Golem The Log
Ice Golem
Bats Minion Horde The Log Bandit
Battle Ram
Elixir Collector
P.E.K.K.A
The Log Bats
The Log
P.E.K.K.A Bats Minion Horde Ice Golem Bandit
Bandit
Bats Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Ice Golem The Log
Minion Horde P.E.K.K.A Bats The Log Bandit
Minion Horde P.E.K.K.A Bats Bandit
Minion Horde P.E.K.K.A Bats Bandit
P.E.K.K.A The Log
The Log Bats Bandit
Bats Minion Horde
Ice Golem P.E.K.K.A The Log Bandit
Minion Horde P.E.K.K.A
Minion Horde Ice Golem Bandit
Bats Minion Horde Ice Golem The Log Bandit
Minion Horde Bats
Minion Horde P.E.K.K.A Bats The Log Bandit
Bats Minion Horde P.E.K.K.A The Log
P.E.K.K.A Minion Horde Bandit
Minion Horde P.E.K.K.A The Log Bandit
Minion Horde Bats P.E.K.K.A
Bats Minion Horde The Log Bandit
The Log Bats Ice Golem Bandit
P.E.K.K.A
Bats Minion Horde P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem P.E.K.K.A Bandit
Bandit Ice Golem The Log
P.E.K.K.A Bandit Bats Minion Horde Ice Golem The Log
P.E.K.K.A Bats Minion Horde Ice Golem The Log Bandit
P.E.K.K.A Minion Horde Bandit
Bats Minion Horde Ice Golem
P.E.K.K.A Bats Minion Horde Ice Golem Bandit
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Bats Ice Golem The Log Bandit
P.E.K.K.A Minion Horde
P.E.K.K.A Bats Minion Horde
P.E.K.K.A The Log
P.E.K.K.A Minion Horde Ice Golem Bandit
Minion Horde
Bats Minion Horde Ice Golem P.E.K.K.A The Log
Bats Minion Horde Ice Golem P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem The Log Bandit
The Log Bandit
Minion Horde The Log Bandit
Ice Golem The Log
Minion Horde The Log
Bats Minion Horde Ice Golem
Minion Horde The Log
The Log Ice Golem
The Log Bandit
Bats Minion Horde
Minion Horde The Log Bandit
Ice Golem The Log Bandit
Minion Horde Bandit
Ice Golem The Log
Minion Horde The Log Bandit
Minion Horde The Log Bandit
Bats Minion Horde
The Log Bandit
The Log
Minion Horde The Log
The Log
Minion Horde The Log
Ice Golem The Log
Minion Horde
The Log Bandit
The Log Bandit
The Log Bandit
Bats Minion Horde Ice Golem
Bats Minion Horde
Minion Horde
Minion Horde The Log Bandit
Minion Horde
P.E.K.K.A Minion Horde
The Log
Minion Horde Bats Bandit
The Log
Minion Horde
The Log Ice Golem
Minion Horde P.E.K.K.A
Bats Minion Horde The Log
Bats
The Log Bandit

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