My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Sparky
Giant Snowball
Bats
Zap
Bats Goblin Giant Sparky
Barbarian Barrel
Elite Barbarians Wizard Sparky
The Log
Elite Barbarians Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Wizard Sparky
Fireball
Elite Barbarians Wizard Sparky
Poison
Bats Wizard Sparky
Lightning
Elite Barbarians Wizard Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Wizard Elite Barbarians Rocket Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Arrows Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Rage Goblin Giant Sparky
Arrows
Elite Barbarians Sparky Goblin Giant
Elite Barbarians
Arrows Rage Bats Wizard Goblin Giant Sparky
Wizard
Elite Barbarians Rage Goblin Giant Sparky
Rocket
Rage
Elite Barbarians Sparky Bats Wizard Goblin Giant
Goblin Giant
Sparky Bats Arrows Elite Barbarians Wizard Rage
Sparky
Arrows Rage Goblin Giant Bats Elite Barbarians Wizard

Defense Synergies 0 5

Bats
Goblin Giant Sparky
Arrows
Sparky
Elite Barbarians
Wizard
Wizard
Elite Barbarians
Rocket
Rage
Goblin Giant
Bats Sparky
Sparky
Bats Arrows Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Goblin Giant Sparky
Elite Barbarians Sparky Bats
Rocket Sparky Bats Elite Barbarians
Elite Barbarians Sparky Bats
Arrows Elite Barbarians Rocket Sparky
Arrows Bats
Bats Rocket Arrows Wizard
Rocket Arrows Goblin Giant Sparky
Sparky Elite Barbarians
Elite Barbarians Sparky
Bats Arrows Wizard Goblin Giant
Arrows Bats Wizard
Sparky Bats Elite Barbarians Wizard Rocket
Wizard Rocket Sparky Bats Arrows
Elite Barbarians Sparky
Rocket Elite Barbarians Sparky
Wizard Sparky Bats Arrows Elite Barbarians
Arrows Bats Elite Barbarians Wizard
Arrows Wizard Bats
Sparky Elite Barbarians
Wizard Bats Arrows Elite Barbarians Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Sparky
Arrows Elite Barbarians Wizard Rocket
Bats Elite Barbarians Rocket Goblin Giant Sparky
Rocket Bats Elite Barbarians Goblin Giant Sparky
Elite Barbarians Goblin Giant Sparky
Arrows Wizard Rocket Bats Goblin Giant
Rocket Sparky Bats Elite Barbarians Goblin Giant
Elite Barbarians Goblin Giant Sparky
Rocket Bats Elite Barbarians Sparky
Goblin Giant Sparky
Bats Elite Barbarians Sparky
Rocket Arrows Elite Barbarians Goblin Giant
Elite Barbarians Rocket Wizard Goblin Giant Sparky
Wizard Sparky
Elite Barbarians Sparky Bats Rocket Goblin Giant
Bats Arrows Elite Barbarians Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Sparky
Arrows
Rocket Arrows Goblin Giant Sparky
Arrows Rocket Sparky
Wizard Rocket Arrows Sparky
Arrows Wizard Bats Rocket Goblin Giant
Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Rocket Bats Elite Barbarians Sparky
Rocket Arrows Wizard Sparky
Arrows Wizard Rocket
Rocket Elite Barbarians Sparky
Arrows Rocket
Arrows Elite Barbarians Sparky
Rocket Arrows Wizard Sparky
Arrows Wizard Rocket Sparky
Arrows Rocket Sparky
Bats Rocket Sparky
Rocket Arrows Wizard Sparky
Rocket Arrows Wizard
Rocket Sparky
Rocket Arrows Wizard
Rocket Sparky
Rocket Arrows
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Rocket Arrows Sparky
Elite Barbarians Bats Arrows Wizard Sparky
Rocket Bats Wizard
Elite Barbarians Sparky
Arrows Wizard Rocket Sparky
Rocket Arrows Sparky
Sparky
Rocket Arrows Wizard Sparky
Bats Rocket
Rocket Arrows Wizard
Arrows
Wizard Rocket Sparky
Arrows Wizard
Rocket Arrows Sparky
Elite Barbarians Sparky
Bats Elite Barbarians Rocket Sparky
Bats Rocket
Rocket Goblin Giant Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: