My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Balloon Inferno Dragon
Giant Snowball
Bats Baby Dragon Balloon Inferno Dragon
Zap
Bats Balloon Inferno Dragon
Barbarian Barrel
Elite Barbarians Valkyrie
The Log
Elite Barbarians
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Valkyrie Baby Dragon Balloon Inferno Dragon
Fireball
Elite Barbarians Baby Dragon Balloon Inferno Dragon
Poison
Bats Balloon
Lightning
Elite Barbarians Valkyrie Baby Dragon Balloon Inferno Dragon
Rocket
Elite Barbarians Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Baby Dragon Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Valkyrie Baby Dragon Inferno Dragon Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Valkyrie Baby Dragon

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight Elite Barbarians Baby Dragon Inferno Dragon
Arrows
Elite Barbarians Balloon Mega Knight
Elite Barbarians
Arrows Valkyrie Bats Mega Knight
Valkyrie
Bats Elite Barbarians Balloon Baby Dragon
Baby Dragon
Bats Valkyrie Balloon Inferno Dragon Mega Knight
Balloon
Bats Arrows Valkyrie Baby Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Baby Dragon
Mega Knight
Bats Inferno Dragon Arrows Elite Barbarians Baby Dragon Balloon

Defense Synergies 2 10

Bats
Valkyrie Baby Dragon Inferno Dragon Mega Knight
Arrows
Mega Knight Valkyrie
Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Elite Barbarians Bats Arrows Baby Dragon
Baby Dragon
Bats Valkyrie Inferno Dragon Mega Knight
Balloon
Inferno Dragon
Bats Baby Dragon Mega Knight
Mega Knight
Arrows Bats Elite Barbarians Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Elite Barbarians Inferno Dragon Bats Valkyrie Mega Knight
Mega Knight Bats Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians Inferno Dragon Bats Valkyrie Mega Knight
Arrows Elite Barbarians Valkyrie Mega Knight
Arrows Bats Valkyrie Baby Dragon Mega Knight
Bats Inferno Dragon Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Mega Knight
Inferno Dragon Elite Barbarians
Elite Barbarians Valkyrie Mega Knight
Bats Valkyrie Arrows Baby Dragon Mega Knight
Arrows Inferno Dragon Bats Baby Dragon
Mega Knight Bats Elite Barbarians Valkyrie
Valkyrie Mega Knight Bats Arrows Baby Dragon
Elite Barbarians Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon Mega Knight
Mega Knight Bats Arrows Elite Barbarians Valkyrie
Arrows Mega Knight Bats Elite Barbarians Valkyrie Baby Dragon
Arrows Valkyrie Baby Dragon Bats Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Valkyrie Mega Knight Bats Arrows Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians
Arrows Elite Barbarians Valkyrie Baby Dragon Inferno Dragon Mega Knight
Mega Knight Bats Elite Barbarians Valkyrie
Valkyrie Mega Knight Bats Elite Barbarians
Elite Barbarians Valkyrie Inferno Dragon Mega Knight
Arrows Bats Baby Dragon
Bats Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie Inferno Dragon
Mega Knight Bats Elite Barbarians Valkyrie Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Elite Barbarians Valkyrie
Mega Knight Arrows Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Valkyrie
Valkyrie Baby Dragon Mega Knight
Elite Barbarians Bats Valkyrie Baby Dragon Inferno Dragon
Bats Arrows Valkyrie Mega Knight Elite Barbarians Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon Mega Knight
Arrows Bats Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats Elite Barbarians
Arrows Valkyrie
Arrows Baby Dragon
Elite Barbarians Baby Dragon
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows
Bats
Arrows Baby Dragon Mega Knight
Arrows Valkyrie Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Mega Knight
Inferno Dragon
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Elite Barbarians Bats Arrows Baby Dragon
Bats
Elite Barbarians
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats
Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows
Elite Barbarians Mega Knight
Bats Elite Barbarians Baby Dragon
Bats
Baby Dragon Mega Knight

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