My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Magic Archer
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Elite Barbarians Mini P.E.K.K.A Wizard Skeleton Army Magic Archer
Fireball
Elite Barbarians Wizard Skeleton Army Magic Archer
Poison
Bats Wizard Skeleton Army Magic Archer
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Magic Archer
Rocket
Elite Barbarians Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Skeleton Army Mini P.E.K.K.A Magic Archer Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Mini P.E.K.K.A
Arrows
Elite Barbarians Mirror Mini P.E.K.K.A
Elite Barbarians
Arrows Bats Wizard
Mini P.E.K.K.A
Bats Arrows Wizard Mirror Magic Archer
Wizard
Elite Barbarians Mini P.E.K.K.A
Mirror
Arrows Mini P.E.K.K.A Skeleton Army Magic Archer
Skeleton Army
Mirror
Magic Archer
Mini P.E.K.K.A Mirror

Defense Synergies 2 11

Bats
Mini P.E.K.K.A
Arrows
Mirror Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Bats Arrows Elite Barbarians Wizard Mirror Skeleton Army Magic Archer
Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Mirror
Arrows Skeleton Army Mini P.E.K.K.A Magic Archer
Skeleton Army
Mirror Mini P.E.K.K.A Wizard Magic Archer
Magic Archer
Mini P.E.K.K.A Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Elite Barbarians Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Bats
Arrows Elite Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Bats Magic Archer
Bats Arrows Wizard Magic Archer
Arrows Magic Archer
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A
Bats Skeleton Army Arrows Wizard Magic Archer
Arrows Bats Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Bats Elite Barbarians Wizard
Wizard Skeleton Army Bats Arrows Mini P.E.K.K.A Magic Archer
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Elite Barbarians Mini P.E.K.K.A
Wizard Bats Arrows Elite Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Bats Elite Barbarians Wizard Skeleton Army Magic Archer
Arrows Wizard Bats Magic Archer
Mini P.E.K.K.A Elite Barbarians
Wizard Skeleton Army Bats Arrows Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians
Arrows Elite Barbarians Mini P.E.K.K.A Wizard Magic Archer
Skeleton Army Bats Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Wizard Bats Magic Archer
Mini P.E.K.K.A Skeleton Army Bats Elite Barbarians
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Bats Elite Barbarians Mini P.E.K.K.A Skeleton Army Magic Archer
Skeleton Army
Bats Elite Barbarians Mini P.E.K.K.A
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Wizard
Wizard Skeleton Army Magic Archer
Elite Barbarians Skeleton Army Bats Mini P.E.K.K.A Magic Archer
Bats Arrows Elite Barbarians Mini P.E.K.K.A Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows
Wizard Arrows Magic Archer
Arrows Wizard Bats Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard
Bats Elite Barbarians Mini P.E.K.K.A
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Elite Barbarians Magic Archer
Arrows Magic Archer
Arrows Elite Barbarians Magic Archer
Arrows Wizard Magic Archer
Magic Archer Arrows Wizard
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Magic Archer
Arrows Wizard Magic Archer
Magic Archer
Arrows Wizard
Arrows
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Magic Archer
Elite Barbarians Bats Arrows Wizard Magic Archer
Bats Wizard
Elite Barbarians Mini P.E.K.K.A
Arrows Wizard Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Bats Skeleton Army Magic Archer
Arrows Wizard Magic Archer
Arrows
Mini P.E.K.K.A Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows
Elite Barbarians
Bats Elite Barbarians Magic Archer
Bats Magic Archer
Magic Archer

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