My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Goblin Barrel Inferno Dragon
Giant Snowball
Bats Hog Rider Goblin Barrel Inferno Dragon
Zap
Bats Goblin Barrel Inferno Dragon
Barbarian Barrel
Elite Barbarians Goblin Barrel Electro Wizard
The Log
Elite Barbarians Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Elite Barbarians Hog Rider Goblin Barrel Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Hog Rider Goblin Barrel Electro Wizard Inferno Dragon
Poison
Bats Electro Wizard
Lightning
Elite Barbarians Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Barrel Hog Rider Electro Wizard Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elite Barbarians Goblin Barrel Inferno Dragon
Arrows
Elite Barbarians Hog Rider Goblin Barrel
Elite Barbarians
Arrows Bats Hog Rider The Log
Hog Rider
Bats Arrows The Log Elite Barbarians Goblin Barrel Electro Wizard
Goblin Barrel
Bats Arrows Hog Rider
The Log
Hog Rider Elite Barbarians
Electro Wizard
Hog Rider
Inferno Dragon
Bats

Defense Synergies 0 7

Bats
The Log Electro Wizard Inferno Dragon
Arrows
Elite Barbarians
The Log
Hog Rider
Goblin Barrel
The Log
Bats Elite Barbarians Electro Wizard Inferno Dragon
Electro Wizard
Bats The Log Inferno Dragon
Inferno Dragon
Bats The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Elite Barbarians Inferno Dragon Bats The Log Electro Wizard
Bats Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Bats Electro Wizard
Arrows Elite Barbarians The Log
Arrows The Log Bats Electro Wizard
Bats Electro Wizard Inferno Dragon Arrows
Arrows The Log Electro Wizard
Inferno Dragon Elite Barbarians
Elite Barbarians Electro Wizard
Bats Electro Wizard Arrows The Log
Arrows Inferno Dragon Bats Electro Wizard
Bats Elite Barbarians The Log Electro Wizard
Bats Arrows The Log Electro Wizard
Elite Barbarians Inferno Dragon Electro Wizard
Elite Barbarians The Log Electro Wizard Inferno Dragon
Bats Arrows Elite Barbarians Electro Wizard
Arrows Bats Elite Barbarians The Log Electro Wizard
Arrows The Log Bats Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Bats Arrows Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard
Electro Wizard Arrows Elite Barbarians The Log Inferno Dragon
Bats Elite Barbarians The Log Electro Wizard
Bats Elite Barbarians The Log Electro Wizard
Elite Barbarians Inferno Dragon
Arrows Bats Electro Wizard
Bats Elite Barbarians Electro Wizard
Elite Barbarians Inferno Dragon
Electro Wizard Bats Elite Barbarians The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Elite Barbarians
Arrows Elite Barbarians The Log Electro Wizard
Elite Barbarians
Elite Barbarians Electro Wizard Bats The Log Inferno Dragon
Bats Arrows Elite Barbarians The Log Electro Wizard Inferno Dragon
Arrows Electro Wizard
Elite Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Elite Barbarians Electro Wizard
Arrows The Log Electro Wizard
Arrows
Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Arrows The Log
Arrows The Log
Arrows
Bats
Arrows The Log Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Inferno Dragon
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Elite Barbarians Bats Arrows Electro Wizard
Electro Wizard Bats
Elite Barbarians
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Bats
Arrows Electro Wizard
Arrows The Log
Electro Wizard
Arrows The Log
Arrows
Elite Barbarians
Bats Elite Barbarians The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard
Inferno Dragon

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