My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant Clone Bandit
Giant Snowball
Bats Clone Witch
Zap
Bats Clone Witch Bandit
Barbarian Barrel
Elite Barbarians Clone Witch Bandit
The Log
Elite Barbarians Clone Witch Bandit
Earthquake
Clone Witch
Arrows
Bats Clone Witch
Royal Delivery
Bats Elite Barbarians Clone Witch Bandit
Fireball
Elite Barbarians Clone Witch Bandit
Poison
Bats Clone Witch
Lightning
Elite Barbarians Witch Bandit
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Clone Bandit Fireball Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Clone Bandit

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Elite Barbarians Clone Bandit
Arrows
Elite Barbarians Fireball Giant Bandit
Elite Barbarians
Arrows Bats Fireball Bandit
Fireball
Arrows Elite Barbarians Giant
Giant
Bats Arrows Fireball Witch Bandit
Clone
Bats Witch
Witch
Giant Clone Bandit
Bandit
Bats Arrows Elite Barbarians Giant Witch

Defense Synergies 0 5

Bats
Bandit
Arrows
Fireball Bandit
Elite Barbarians
Fireball
Arrows Bandit
Giant
Clone
Witch
Bandit
Bandit
Bats Arrows Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Elite Barbarians Bats Witch Bandit
Witch Bats Elite Barbarians Bandit
Elite Barbarians Witch Bats Bandit
Arrows Elite Barbarians Fireball
Arrows Fireball Bats Bandit
Bats Arrows Fireball Witch
Arrows Fireball Bandit
Witch Elite Barbarians
Elite Barbarians Bandit
Bats Witch Arrows Fireball Bandit
Arrows Bats Fireball Witch
Bats Elite Barbarians Fireball Witch Bandit
Fireball Bats Arrows Witch
Elite Barbarians Bandit
Elite Barbarians Fireball Bandit
Bats Arrows Elite Barbarians Fireball Witch
Arrows Fireball Bats Elite Barbarians Witch Bandit
Arrows Witch Bats Fireball Bandit
Elite Barbarians
Bats Arrows Elite Barbarians Fireball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Witch Bandit
Fireball Bandit Arrows Elite Barbarians
Bandit Bats Elite Barbarians Witch
Bats Elite Barbarians Fireball Bandit
Elite Barbarians Witch Bandit
Arrows Fireball Bats Witch
Bats Elite Barbarians Fireball Witch Bandit
Elite Barbarians
Bats Elite Barbarians Fireball Witch Bandit
Witch
Bats Elite Barbarians Witch
Arrows Elite Barbarians Fireball
Elite Barbarians Fireball Witch Bandit
Fireball Witch
Elite Barbarians Witch Bats Fireball
Bats Arrows Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Bandit
Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Fireball Arrows
Arrows Fireball Bats Witch
Arrows Witch
Arrows Fireball
Arrows Fireball Bandit
Bats Elite Barbarians Fireball
Arrows Fireball Bandit
Fireball Arrows
Elite Barbarians Fireball Bandit
Arrows Fireball Bandit
Arrows Elite Barbarians Fireball
Arrows Fireball Witch Bandit
Arrows Fireball Bandit
Arrows Fireball
Bats
Arrows Fireball Bandit
Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch Bandit
Fireball Arrows Witch Bandit
Fireball Arrows Bandit
Elite Barbarians Bats Arrows Fireball Witch
Bats Fireball Witch
Elite Barbarians Fireball
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball
Bats Fireball Witch Bandit
Fireball Arrows Witch
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Witch
Bats Fireball Witch
Fireball Witch Bandit

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