My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Baby Dragon Witch Balloon
Zap
Bats Witch Balloon
Barbarian Barrel
Wizard Witch
The Log
Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Wizard Baby Dragon Witch Balloon
Fireball
Wizard Baby Dragon Witch Balloon
Poison
Bats Wizard Witch Balloon
Lightning
Wizard Baby Dragon Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Baby Dragon Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Baby Dragon

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Rage Baby Dragon
Arrows
Balloon Mega Knight
Wizard
Rage Balloon Mega Knight
Rage
Witch Balloon Bats Wizard
Baby Dragon
Bats Witch Balloon Mega Knight
Witch
Rage Baby Dragon Mega Knight
Balloon
Bats Arrows Rage Wizard Baby Dragon Mega Knight
Mega Knight
Bats Arrows Wizard Baby Dragon Witch Balloon

Defense Synergies 1 6

Bats
Baby Dragon Mega Knight
Arrows
Mega Knight
Wizard
Mega Knight
Rage
Baby Dragon
Bats Witch Mega Knight
Witch
Baby Dragon Mega Knight
Balloon
Mega Knight
Arrows Bats Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Bats Witch Mega Knight
Witch Mega Knight Bats
Witch Bats Mega Knight
Arrows Mega Knight
Arrows Bats Baby Dragon Mega Knight
Bats Arrows Wizard Baby Dragon Witch
Arrows Baby Dragon Mega Knight
Witch
Mega Knight
Bats Witch Arrows Wizard Baby Dragon Mega Knight
Arrows Bats Wizard Baby Dragon Witch
Mega Knight Bats Wizard Witch
Wizard Mega Knight Bats Arrows Baby Dragon Witch
Mega Knight
Mega Knight
Wizard Mega Knight Bats Arrows Witch
Arrows Mega Knight Bats Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch Bats Mega Knight
Wizard Mega Knight Bats Arrows Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Arrows Wizard Baby Dragon Mega Knight
Mega Knight Bats Witch
Mega Knight Bats
Witch Mega Knight
Arrows Wizard Bats Baby Dragon Witch
Bats Witch
Mega Knight
Mega Knight Bats Baby Dragon Witch
Witch
Mega Knight Bats Witch
Mega Knight Arrows
Mega Knight Wizard Witch
Wizard Baby Dragon Witch Mega Knight
Witch Bats Baby Dragon
Bats Arrows Mega Knight Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Wizard Arrows Baby Dragon Mega Knight
Arrows Wizard Bats Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows Wizard
Bats
Arrows Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Mega Knight
Arrows
Bats
Arrows Wizard Baby Dragon Mega Knight
Arrows Wizard Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Arrows Wizard
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch Mega Knight
Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch Mega Knight
Arrows Baby Dragon
Bats Arrows Wizard Baby Dragon Witch
Bats Wizard Witch
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bats Witch
Arrows Wizard Baby Dragon Witch
Arrows
Wizard Baby Dragon Mega Knight
Arrows Wizard Baby Dragon
Arrows
Mega Knight
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch Mega Knight

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