My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Sparky
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Sparky
The Log
Goblin Barrel Skeleton Army Sparky
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Goblin Barrel Skeleton Army Sparky
Fireball
Wizard Goblin Barrel Skeleton Army Sparky
Poison
Bats Wizard Skeleton Army Sparky
Lightning
Valkyrie Wizard Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Skeleton Army Valkyrie Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Skeleton Army

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Goblin Barrel Sparky
Arrows
Sparky Goblin Barrel Mega Knight
Valkyrie
Bats Goblin Barrel Wizard Sparky
Wizard
Valkyrie Sparky Mega Knight
Goblin Barrel
Valkyrie Bats Arrows Skeleton Army Sparky Mega Knight
Skeleton Army
Goblin Barrel Sparky
Sparky
Arrows Bats Valkyrie Wizard Goblin Barrel Skeleton Army
Mega Knight
Bats Arrows Wizard Goblin Barrel

Defense Synergies 1 10

Bats
Valkyrie Sparky Mega Knight
Arrows
Mega Knight Valkyrie Sparky
Valkyrie
Bats Arrows Wizard Sparky
Wizard
Valkyrie Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Wizard Sparky
Sparky
Bats Arrows Valkyrie Skeleton Army
Mega Knight
Arrows Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Sparky
Skeleton Army Sparky Bats Valkyrie Mega Knight
Skeleton Army Sparky Mega Knight Bats Valkyrie
Skeleton Army Sparky Bats Valkyrie Mega Knight
Arrows Valkyrie Skeleton Army Sparky Mega Knight
Arrows Skeleton Army Bats Valkyrie Mega Knight
Bats Arrows Wizard
Arrows Valkyrie Sparky Mega Knight
Sparky Skeleton Army
Skeleton Army Valkyrie Sparky Mega Knight
Bats Valkyrie Skeleton Army Arrows Wizard Mega Knight
Arrows Bats Wizard
Skeleton Army Sparky Mega Knight Bats Valkyrie Wizard
Valkyrie Wizard Skeleton Army Sparky Mega Knight Bats Arrows
Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Mega Knight
Wizard Sparky Mega Knight Bats Arrows Valkyrie Skeleton Army
Arrows Mega Knight Bats Valkyrie Wizard Skeleton Army
Arrows Valkyrie Wizard Bats Mega Knight
Sparky
Valkyrie Wizard Skeleton Army Mega Knight Bats Arrows Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Sparky
Arrows Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Sparky
Valkyrie Skeleton Army Mega Knight Bats Sparky
Valkyrie Skeleton Army Sparky Mega Knight
Arrows Wizard Bats
Skeleton Army Sparky Bats Valkyrie
Mega Knight Valkyrie Skeleton Army Sparky
Mega Knight Bats Valkyrie Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Bats Valkyrie Sparky
Skeleton Army Mega Knight Arrows Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard Sparky
Wizard Valkyrie Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Bats Valkyrie
Bats Arrows Valkyrie Mega Knight Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows
Arrows Sparky
Arrows Valkyrie Sparky
Wizard Arrows Valkyrie Sparky Mega Knight
Arrows Wizard Bats
Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Bats Sparky
Arrows Valkyrie Wizard Sparky
Arrows Wizard
Sparky
Arrows
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Bats Sparky
Arrows Wizard Sparky Mega Knight
Arrows Valkyrie Wizard Mega Knight
Sparky Mega Knight
Arrows Wizard
Sparky
Arrows
Arrows Valkyrie Wizard Sparky Mega Knight
Arrows Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Bats Arrows Wizard Sparky
Bats Wizard
Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Sparky Mega Knight
Arrows Wizard Sparky
Bats Skeleton Army
Arrows Wizard
Arrows
Valkyrie Wizard Sparky Mega Knight
Arrows Wizard
Arrows Sparky
Sparky Mega Knight
Bats Sparky
Bats
Sparky Mega Knight

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