My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Skeleton Fisherman Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill Giant Skeleton Fisherman
Giant Snowball
Bats Goblin Drill Fisherman
Zap
Bats Goblin Drill Fisherman
Barbarian Barrel
Valkyrie Goblin Drill Giant Skeleton Electro Wizard
The Log
Goblin Drill Giant Skeleton Fisherman
Earthquake
Goblin Drill
Arrows
Bats Goblin Drill
Royal Delivery
Bats Valkyrie Goblin Drill Giant Skeleton Fisherman Electro Wizard Mother Witch
Fireball
Goblin Drill Fisherman Electro Wizard Mother Witch
Poison
Bats Goblin Drill Fisherman Electro Wizard Mother Witch
Lightning
Valkyrie Fisherman Electro Wizard Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Goblin Drill Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Fisherman Valkyrie Goblin Drill Electro Wizard Mother Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Fisherman Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Goblin Drill Fisherman
Arrows
Goblin Drill Giant Skeleton Mother Witch
Valkyrie
Bats Giant Skeleton Fisherman Electro Wizard Mother Witch
Goblin Drill
Bats Arrows Mother Witch
Giant Skeleton
Bats Arrows Valkyrie Fisherman Electro Wizard Mother Witch
Fisherman
Bats Valkyrie Giant Skeleton
Electro Wizard
Valkyrie Giant Skeleton
Mother Witch
Arrows Valkyrie Goblin Drill Giant Skeleton

Defense Synergies 0 17

Bats
Valkyrie Goblin Drill Giant Skeleton Fisherman Electro Wizard
Arrows
Valkyrie Giant Skeleton Mother Witch
Valkyrie
Bats Arrows Goblin Drill Fisherman Electro Wizard Mother Witch
Goblin Drill
Bats Valkyrie Electro Wizard Mother Witch
Giant Skeleton
Bats Arrows Electro Wizard Mother Witch
Fisherman
Bats Valkyrie Mother Witch
Electro Wizard
Bats Valkyrie Goblin Drill Giant Skeleton
Mother Witch
Arrows Valkyrie Goblin Drill Giant Skeleton Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Bats Valkyrie Goblin Drill Fisherman Electro Wizard
Fisherman Bats Valkyrie Goblin Drill Giant Skeleton Electro Wizard
Bats Valkyrie Goblin Drill Fisherman Electro Wizard
Arrows Valkyrie Giant Skeleton
Arrows Bats Valkyrie Electro Wizard Mother Witch
Bats Electro Wizard Arrows
Arrows Valkyrie Giant Skeleton Electro Wizard
Goblin Drill Fisherman
Valkyrie Giant Skeleton Fisherman Electro Wizard
Bats Valkyrie Electro Wizard Mother Witch Arrows Goblin Drill Giant Skeleton Fisherman
Arrows Bats Electro Wizard
Goblin Drill Bats Valkyrie Giant Skeleton Electro Wizard
Valkyrie Bats Arrows Goblin Drill Electro Wizard
Goblin Drill Electro Wizard
Goblin Drill Fisherman Electro Wizard
Bats Arrows Valkyrie Goblin Drill Fisherman Electro Wizard
Arrows Bats Valkyrie Goblin Drill Fisherman Electro Wizard
Arrows Valkyrie Goblin Drill Bats Giant Skeleton Fisherman Electro Wizard Mother Witch
Goblin Drill Fisherman Electro Wizard
Valkyrie Bats Arrows Giant Skeleton Fisherman Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton Fisherman Electro Wizard
Electro Wizard Arrows Valkyrie Fisherman
Giant Skeleton Bats Valkyrie Fisherman Electro Wizard
Valkyrie Giant Skeleton Bats Fisherman Electro Wizard
Giant Skeleton Valkyrie Goblin Drill Fisherman
Arrows Mother Witch Bats Electro Wizard
Bats Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Fisherman
Giant Skeleton Electro Wizard Bats Valkyrie
Goblin Drill
Bats Valkyrie Giant Skeleton
Arrows Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie
Valkyrie
Electro Wizard Bats Valkyrie Goblin Drill Giant Skeleton Fisherman
Bats Arrows Valkyrie Giant Skeleton Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Goblin Drill Giant Skeleton
Arrows Fisherman Electro Wizard
Arrows Goblin Drill Giant Skeleton
Arrows Valkyrie Giant Skeleton
Arrows Valkyrie
Arrows Mother Witch Bats
Arrows
Arrows
Arrows Fisherman
Bats Fisherman Electro Wizard
Arrows Valkyrie Fisherman Electro Wizard
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Goblin Drill
Arrows
Arrows
Bats Fisherman
Arrows Fisherman Electro Wizard
Arrows Valkyrie Mother Witch
Giant Skeleton
Arrows
Fisherman
Arrows Goblin Drill
Arrows Mother Witch Valkyrie
Fisherman
Arrows Fisherman Electro Wizard
Arrows Fisherman
Arrows Fisherman
Bats Arrows Electro Wizard Mother Witch
Electro Wizard Bats
Arrows
Arrows Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Bats
Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows
Arrows Giant Skeleton
Bats Giant Skeleton Electro Wizard
Bats Electro Wizard
Giant Skeleton Electro Wizard

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