My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Wizard Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Sparky
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army Sparky
Barbarian Barrel
Valkyrie Wizard Skeleton Army Ice Wizard Sparky
The Log
Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Ice Wizard Sparky
Fireball
Wizard Skeleton Army Ice Wizard Sparky
Poison
Bats Wizard Skeleton Army Ice Wizard Sparky
Lightning
Valkyrie Wizard Ice Wizard Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Ice Wizard Valkyrie Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Army Ice Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Sparky
Arrows
Giant Sparky
Valkyrie
Bats Giant Wizard Sparky
Giant
Bats Arrows Sparky Valkyrie Wizard Ice Wizard
Wizard
Valkyrie Giant Sparky
Skeleton Army
Sparky
Ice Wizard
Giant
Sparky
Arrows Giant Bats Valkyrie Wizard Skeleton Army

Defense Synergies 0 13

Bats
Valkyrie Ice Wizard Sparky
Arrows
Valkyrie Ice Wizard Sparky
Valkyrie
Bats Arrows Wizard Ice Wizard Sparky
Giant
Wizard
Valkyrie Skeleton Army Ice Wizard
Skeleton Army
Wizard Ice Wizard Sparky
Ice Wizard
Bats Arrows Valkyrie Wizard Skeleton Army
Sparky
Bats Arrows Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Sparky
Skeleton Army Sparky Bats Valkyrie Ice Wizard
Skeleton Army Sparky Bats Valkyrie Ice Wizard
Skeleton Army Sparky Bats Valkyrie Ice Wizard
Arrows Valkyrie Skeleton Army Sparky
Arrows Skeleton Army Bats Valkyrie Ice Wizard
Bats Arrows Wizard Ice Wizard
Arrows Valkyrie Sparky
Sparky Skeleton Army Ice Wizard
Skeleton Army Valkyrie Ice Wizard Sparky
Bats Valkyrie Skeleton Army Ice Wizard Arrows Wizard
Arrows Bats Wizard Ice Wizard
Skeleton Army Sparky Bats Valkyrie Wizard Ice Wizard
Valkyrie Wizard Skeleton Army Sparky Bats Arrows
Skeleton Army Sparky
Skeleton Army Sparky
Wizard Sparky Bats Arrows Valkyrie Skeleton Army
Arrows Bats Valkyrie Wizard Skeleton Army Ice Wizard
Arrows Valkyrie Wizard Bats Ice Wizard
Sparky
Valkyrie Wizard Skeleton Army Bats Arrows Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Sparky
Arrows Valkyrie Wizard
Skeleton Army Bats Valkyrie Sparky
Valkyrie Skeleton Army Bats Sparky
Valkyrie Skeleton Army Sparky
Arrows Wizard Bats Ice Wizard
Skeleton Army Sparky Bats Valkyrie Ice Wizard
Valkyrie Skeleton Army Sparky
Bats Valkyrie Skeleton Army Sparky
Skeleton Army Sparky
Bats Valkyrie Sparky
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Wizard Sparky
Wizard Valkyrie Skeleton Army Sparky
Skeleton Army Sparky Bats Valkyrie
Bats Arrows Valkyrie Wizard Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows Ice Wizard
Arrows Sparky
Arrows Valkyrie Sparky
Wizard Arrows Valkyrie Sparky
Arrows Wizard Bats Ice Wizard
Arrows Wizard Sparky
Arrows Wizard Ice Wizard
Arrows Wizard
Bats Sparky
Arrows Valkyrie Wizard Sparky
Arrows Wizard
Sparky
Arrows
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Bats Sparky
Arrows Wizard Sparky
Arrows Valkyrie Wizard
Sparky
Arrows Wizard
Sparky
Arrows
Arrows Valkyrie Wizard Ice Wizard Sparky
Arrows Wizard Ice Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Bats Arrows Wizard Ice Wizard Sparky
Bats Wizard
Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Bats Skeleton Army
Arrows Wizard Ice Wizard
Arrows
Valkyrie Wizard Sparky
Arrows Wizard
Arrows Sparky
Sparky
Bats Sparky
Bats
Sparky

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