My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Witch Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Furnace Witch
Zap
Bats Furnace Witch
Barbarian Barrel
Valkyrie Furnace Witch
The Log
Furnace Witch
Earthquake
Furnace Witch
Arrows
Bats Furnace Witch
Royal Delivery
Bats Valkyrie Witch Mother Witch
Fireball
Furnace Witch Mother Witch
Poison
Bats Furnace Witch Mother Witch
Lightning
Valkyrie Furnace Witch Mother Witch
Rocket
Valkyrie Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Valkyrie Furnace Mother Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Arrows Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight
Arrows
Mirror Mother Witch Mega Knight
Valkyrie
Bats Furnace Witch Mother Witch
Furnace
Valkyrie Mirror
Mirror
Arrows Furnace
Witch
Valkyrie Mega Knight
Mother Witch
Arrows Valkyrie Mega Knight
Mega Knight
Bats Arrows Witch Mother Witch

Defense Synergies 3 12

Bats
Valkyrie Mega Knight
Arrows
Mirror Mega Knight Valkyrie Furnace Mother Witch
Valkyrie
Bats Arrows Furnace Mirror Witch Mother Witch
Furnace
Mirror Arrows Valkyrie
Mirror
Arrows Furnace Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Mother Witch
Arrows Valkyrie Mega Knight
Mega Knight
Arrows Bats Mirror Witch Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Bats Valkyrie Furnace Witch Mega Knight
Furnace Witch Mega Knight Bats Valkyrie
Witch Bats Valkyrie Furnace Mega Knight
Arrows Valkyrie Mega Knight
Arrows Bats Valkyrie Furnace Mother Witch Mega Knight
Bats Furnace Arrows Witch
Arrows Valkyrie Mega Knight
Witch Furnace
Valkyrie Mega Knight
Bats Valkyrie Witch Mother Witch Arrows Furnace Mega Knight
Arrows Bats Furnace Witch
Furnace Mega Knight Bats Valkyrie Witch
Valkyrie Mega Knight Bats Arrows Furnace Witch
Furnace Mega Knight
Furnace Mega Knight
Mega Knight Bats Arrows Valkyrie Furnace Witch
Arrows Mega Knight Bats Valkyrie Furnace Witch
Arrows Valkyrie Furnace Witch Bats Mother Witch Mega Knight
Valkyrie Mega Knight Bats Arrows Furnace Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Furnace Witch
Arrows Valkyrie Mega Knight
Mega Knight Bats Valkyrie Furnace Witch
Valkyrie Mega Knight Bats
Valkyrie Witch Mega Knight
Arrows Furnace Mother Witch Bats Witch
Bats Valkyrie Furnace Witch
Mega Knight Valkyrie
Mega Knight Bats Valkyrie Witch
Witch
Mega Knight Bats Valkyrie Witch
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Witch
Valkyrie Furnace Witch Mega Knight
Witch Bats Valkyrie Furnace
Bats Arrows Valkyrie Mega Knight Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie Furnace Mega Knight
Arrows Mother Witch Bats Furnace Witch
Arrows Furnace Witch
Arrows
Arrows
Bats
Arrows Valkyrie
Arrows
Arrows
Arrows Furnace
Arrows Furnace Witch
Arrows Furnace Mega Knight
Arrows
Bats
Arrows Mega Knight
Arrows Valkyrie Witch Mother Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mother Witch Valkyrie Furnace Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Bats Arrows Furnace Witch Mother Witch
Bats Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Witch
Arrows Witch
Arrows
Valkyrie Mega Knight
Arrows
Arrows
Mega Knight
Bats Witch
Bats Witch
Witch Mega Knight

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