My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Dragon P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Electro Dragon
Zap
Bats
Barbarian Barrel
Valkyrie Bomb Tower
The Log
Earthquake
Bomb Tower
Arrows
Bats
Royal Delivery
Bats Valkyrie Electro Dragon P.E.K.K.A
Fireball
Bomb Tower Electro Dragon
Poison
Bats Bomb Tower Electro Dragon
Lightning
Valkyrie Bomb Tower Electro Dragon Monk
Rocket
Valkyrie Bomb Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Valkyrie Bomb Tower Electro Dragon Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Valkyrie

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie P.E.K.K.A
Arrows
P.E.K.K.A
Valkyrie
Bats Electro Dragon P.E.K.K.A
Bomb Tower
Electro Dragon
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Bats Valkyrie Electro Dragon The Log
The Log
P.E.K.K.A
Monk

Defense Synergies 2 13

Bats
Valkyrie Bomb Tower P.E.K.K.A The Log
Arrows
Valkyrie Bomb Tower P.E.K.K.A Monk
Valkyrie
Bats Arrows Bomb Tower Electro Dragon P.E.K.K.A The Log
Bomb Tower
The Log Bats Arrows Valkyrie
Electro Dragon
Valkyrie The Log
P.E.K.K.A
The Log Bats Arrows Valkyrie
The Log
Bomb Tower P.E.K.K.A Bats Valkyrie Electro Dragon
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Dragon The Log
Bomb Tower P.E.K.K.A Bats Valkyrie Electro Dragon The Log Monk
Bomb Tower P.E.K.K.A Bats Valkyrie Electro Dragon
Bomb Tower P.E.K.K.A Bats Valkyrie Electro Dragon Monk
Arrows Valkyrie Bomb Tower P.E.K.K.A The Log Monk
Arrows The Log Bats Valkyrie Bomb Tower Electro Dragon
Bats Arrows Bomb Tower Electro Dragon
Arrows Valkyrie Bomb Tower Electro Dragon P.E.K.K.A The Log Monk
P.E.K.K.A Bomb Tower
Valkyrie
Bats Valkyrie Arrows Bomb Tower Electro Dragon The Log
Arrows Bats Electro Dragon
Bomb Tower P.E.K.K.A Bats Valkyrie Electro Dragon The Log
Valkyrie Bomb Tower Bats Arrows Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Bomb Tower
Bomb Tower Monk P.E.K.K.A The Log
Bomb Tower Bats Arrows Valkyrie Electro Dragon P.E.K.K.A
Arrows Valkyrie Bomb Tower Bats Electro Dragon The Log
Arrows Valkyrie Bomb Tower The Log Bats Electro Dragon
P.E.K.K.A Bomb Tower
Valkyrie Bats Arrows Bomb Tower Electro Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Arrows Valkyrie Bomb Tower Electro Dragon The Log Monk
P.E.K.K.A Bats Valkyrie Bomb Tower Electro Dragon The Log
Valkyrie P.E.K.K.A Bats The Log Monk
P.E.K.K.A Valkyrie
Arrows Bats Bomb Tower Electro Dragon Monk
P.E.K.K.A Bats Valkyrie Bomb Tower
P.E.K.K.A Valkyrie Bomb Tower
Electro Dragon P.E.K.K.A Bats Valkyrie Bomb Tower The Log Monk
P.E.K.K.A
P.E.K.K.A Bats Valkyrie Bomb Tower Electro Dragon
P.E.K.K.A Monk Arrows Valkyrie The Log
P.E.K.K.A Valkyrie Bomb Tower
Valkyrie Bomb Tower Electro Dragon
Electro Dragon Bats Valkyrie Bomb Tower P.E.K.K.A The Log Monk
Bats Arrows Valkyrie Bomb Tower Electro Dragon P.E.K.K.A The Log
Arrows Bomb Tower
P.E.K.K.A
P.E.K.K.A Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Electro Dragon The Log Monk
Arrows Monk Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Bats Electro Dragon Monk
Arrows The Log
Arrows The Log Electro Dragon
Arrows The Log Monk Electro Dragon
Bats Electro Dragon
Monk Arrows Valkyrie Electro Dragon The Log
Monk Arrows Electro Dragon
The Log
Arrows Electro Dragon Monk
Arrows The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Monk Arrows
Bats
Arrows Electro Dragon The Log Monk
Arrows Valkyrie Electro Dragon The Log Monk
The Log Monk
Arrows
The Log Monk
Arrows Electro Dragon The Log Monk
Arrows The Log Valkyrie Electro Dragon
Arrows The Log Electro Dragon Monk
Arrows Electro Dragon The Log Monk
Arrows The Log
Bats Arrows Electro Dragon
Electro Dragon Bats
Arrows Electro Dragon The Log
Arrows Electro Dragon Monk
P.E.K.K.A
Arrows The Log Monk
Bats Electro Dragon
Arrows Electro Dragon Monk
Arrows The Log
Valkyrie Electro Dragon
Arrows The Log Electro Dragon
Monk Arrows
Electro Dragon P.E.K.K.A
Electro Dragon Bats The Log
Bats Electro Dragon
Electro Dragon The Log Monk
P.E.K.K.A
Electro Dragon Monk

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