My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Dark Prince Balloon Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Dark Prince Balloon Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Balloon Prince
Giant Snowball
Bats Baby Dragon Balloon Princess
Zap
Bats Dark Prince Balloon Prince Princess
Barbarian Barrel
Valkyrie Dark Prince Princess
The Log
Dark Prince Prince Princess
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Valkyrie Baby Dragon Dark Prince Balloon Prince Princess
Fireball
Baby Dragon Balloon Princess
Poison
Bats Balloon Princess
Lightning
Valkyrie Baby Dragon Dark Prince Balloon Prince
Rocket
Valkyrie Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Baby Dragon Dark Prince Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Princess Valkyrie Baby Dragon Dark Prince Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Princess Valkyrie

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Baby Dragon Dark Prince Prince
Arrows
Balloon Dark Prince Prince
Valkyrie
Bats Balloon Prince Baby Dragon Dark Prince
Baby Dragon
Bats Valkyrie Dark Prince Balloon Prince
Dark Prince
Prince Bats Arrows Valkyrie Baby Dragon Balloon Princess
Balloon
Bats Arrows Valkyrie Baby Dragon Dark Prince Princess
Prince
Valkyrie Dark Prince Bats Arrows Baby Dragon Princess
Princess
Dark Prince Balloon Prince

Defense Synergies 0 14

Bats
Valkyrie Baby Dragon Dark Prince Prince
Arrows
Valkyrie Dark Prince Prince
Valkyrie
Bats Arrows Baby Dragon Prince Princess
Baby Dragon
Bats Valkyrie Dark Prince Prince
Dark Prince
Bats Arrows Baby Dragon Prince Princess
Balloon
Prince
Bats Arrows Valkyrie Baby Dragon Dark Prince
Princess
Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Bats Valkyrie Dark Prince Prince
Prince Bats Valkyrie Dark Prince
Prince Bats Valkyrie Dark Prince
Arrows Valkyrie Dark Prince Prince Princess
Arrows Bats Valkyrie Baby Dragon Dark Prince
Bats Arrows Baby Dragon Princess
Arrows Valkyrie Baby Dragon
Prince Princess
Valkyrie Dark Prince Prince
Bats Valkyrie Arrows Baby Dragon Dark Prince Princess
Arrows Bats Baby Dragon Princess
Prince Bats Valkyrie Dark Prince
Valkyrie Bats Arrows Baby Dragon Dark Prince Prince Princess
Prince
Prince
Bats Arrows Valkyrie Dark Prince Prince
Arrows Bats Valkyrie Baby Dragon Dark Prince Prince
Arrows Valkyrie Baby Dragon Bats Dark Prince Princess
Prince
Valkyrie Dark Prince Bats Arrows Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince Prince
Arrows Valkyrie Baby Dragon Prince
Bats Valkyrie Dark Prince Prince
Valkyrie Dark Prince Prince Bats
Valkyrie Dark Prince Prince
Arrows Bats Baby Dragon Princess
Dark Prince Prince Bats Valkyrie
Valkyrie Dark Prince Prince
Bats Valkyrie Baby Dragon Dark Prince Prince
Bats Valkyrie Dark Prince Prince
Arrows Valkyrie Dark Prince Prince
Dark Prince Prince Valkyrie
Valkyrie Baby Dragon Princess
Bats Valkyrie Baby Dragon Dark Prince Prince
Bats Arrows Valkyrie Baby Dragon Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Princess
Arrows Baby Dragon
Arrows Valkyrie Dark Prince Prince
Arrows Valkyrie Baby Dragon Dark Prince
Arrows Bats Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows
Bats Prince
Arrows Valkyrie Dark Prince Prince Princess
Arrows Baby Dragon Princess
Baby Dragon Princess
Arrows Baby Dragon Princess
Princess Arrows Baby Dragon Prince
Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows
Bats
Arrows Baby Dragon Dark Prince Prince Princess
Arrows Valkyrie Baby Dragon Princess
Baby Dragon Prince
Arrows Princess
Prince
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Dark Prince Princess
Arrows Baby Dragon Princess
Arrows Baby Dragon Prince Princess
Arrows Baby Dragon
Bats Arrows Baby Dragon Princess
Bats
Arrows
Arrows Princess
Prince
Arrows Princess
Bats Dark Prince Prince Princess
Arrows Baby Dragon Princess
Arrows
Valkyrie Baby Dragon Dark Prince Prince Princess
Arrows Baby Dragon Princess
Arrows
Dark Prince Prince
Bats Baby Dragon Princess
Bats Princess
Baby Dragon Dark Prince Prince Princess

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