My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Tombstone Skeleton Army Baby Dragon Balloon
Zap
Bats Tombstone Skeleton Army Balloon
Barbarian Barrel
Tombstone Wizard Skeleton Army
The Log
Tombstone Skeleton Army
Earthquake
Tombstone Skeleton Army
Arrows
Bats Tombstone Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Baby Dragon Balloon
Fireball
Tombstone Wizard Skeleton Army Baby Dragon Balloon
Poison
Bats Tombstone Wizard Skeleton Army Balloon
Lightning
Tombstone Wizard Baby Dragon Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Tombstone Skeleton Army Baby Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Tombstone

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Rage Baby Dragon
Arrows
Balloon
Tombstone
Wizard
Rage Balloon
Rage
Balloon Bats Wizard
Skeleton Army
Baby Dragon
Bats Balloon
Balloon
Bats Arrows Rage Wizard Baby Dragon

Defense Synergies 0 5

Bats
Baby Dragon
Arrows
Tombstone
Tombstone
Arrows Wizard Baby Dragon
Wizard
Tombstone Skeleton Army
Rage
Skeleton Army
Wizard
Baby Dragon
Bats Tombstone
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard Baby Dragon
Skeleton Army Bats Tombstone
Skeleton Army Bats Tombstone
Skeleton Army Bats Tombstone
Arrows Tombstone Skeleton Army
Arrows Skeleton Army Bats Baby Dragon
Bats Arrows Tombstone Wizard Baby Dragon
Arrows Baby Dragon
Tombstone Skeleton Army
Skeleton Army
Bats Skeleton Army Arrows Tombstone Wizard Baby Dragon
Arrows Bats Wizard Baby Dragon
Tombstone Skeleton Army Bats Wizard
Wizard Skeleton Army Bats Arrows Tombstone Baby Dragon
Skeleton Army Tombstone
Skeleton Army
Wizard Bats Arrows Tombstone Skeleton Army
Arrows Tombstone Bats Wizard Skeleton Army Baby Dragon
Arrows Wizard Baby Dragon Bats Tombstone
Wizard Skeleton Army Bats Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone
Arrows Wizard Baby Dragon
Tombstone Skeleton Army Bats
Skeleton Army Bats
Tombstone Skeleton Army
Arrows Wizard Bats Baby Dragon
Skeleton Army Bats Tombstone
Skeleton Army
Bats Tombstone Skeleton Army Baby Dragon
Tombstone Skeleton Army
Bats Tombstone
Skeleton Army Arrows
Skeleton Army Tombstone Wizard
Wizard Skeleton Army Baby Dragon
Tombstone Skeleton Army Bats Baby Dragon
Bats Arrows Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Wizard Arrows Baby Dragon
Arrows Wizard Bats Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Bats
Arrows Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Bats
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Bats Arrows Wizard Baby Dragon
Bats Wizard
Arrows Wizard
Arrows
Arrows Wizard
Bats Tombstone Skeleton Army
Arrows Wizard Baby Dragon
Arrows
Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Bats Baby Dragon
Bats
Baby Dragon

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