My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Flying Machine Dark Prince Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Balloon Prince
Giant Snowball
Bats Tombstone Flying Machine Balloon
Zap
Bats Tombstone Flying Machine Dark Prince Balloon Prince
Barbarian Barrel
Tombstone Dark Prince
The Log
Tombstone Dark Prince Prince
Earthquake
Tombstone
Arrows
Bats Tombstone Flying Machine
Royal Delivery
Bats Flying Machine Dark Prince Balloon Prince
Fireball
Tombstone Flying Machine Balloon
Poison
Bats Tombstone Flying Machine Balloon
Lightning
Tombstone Dark Prince Balloon Prince
Rocket
Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Tombstone Flying Machine Dark Prince Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Tombstone

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Flying Machine Dark Prince Prince
Arrows
Balloon Dark Prince Prince
Tombstone
Flying Machine
Bats Dark Prince Balloon Prince
Dark Prince
Prince Bats Arrows Flying Machine Balloon
Balloon
Bats Arrows Flying Machine Dark Prince The Log
Prince
Dark Prince Bats Arrows Flying Machine The Log
The Log
Balloon Prince

Defense Synergies 1 13

Bats
Dark Prince Prince The Log
Arrows
Tombstone Dark Prince Prince
Tombstone
Arrows Flying Machine Prince
Flying Machine
Tombstone Dark Prince Prince The Log
Dark Prince
Bats Arrows Flying Machine Prince The Log
Balloon
Prince
The Log Bats Arrows Tombstone Flying Machine Dark Prince
The Log
Prince Bats Flying Machine Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Flying Machine The Log
Bats Tombstone Flying Machine Dark Prince Prince The Log
Prince Bats Tombstone Dark Prince
Prince Bats Tombstone Dark Prince
Arrows Tombstone Dark Prince Prince The Log
Arrows The Log Bats Flying Machine Dark Prince
Bats Arrows Tombstone Flying Machine
Arrows Flying Machine The Log
Tombstone Prince
Dark Prince Prince
Bats Arrows Tombstone Flying Machine Dark Prince The Log
Arrows Bats Flying Machine
Tombstone Prince Bats Flying Machine Dark Prince The Log
Bats Arrows Tombstone Dark Prince Prince The Log
Tombstone Prince
Prince The Log
Bats Arrows Tombstone Dark Prince Prince
Arrows Tombstone Bats Flying Machine Dark Prince Prince The Log
Arrows The Log Bats Tombstone Flying Machine Dark Prince
Prince
Dark Prince Bats Arrows Flying Machine Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Dark Prince Prince
Arrows Flying Machine Prince The Log
Tombstone Bats Dark Prince Prince The Log
Dark Prince Prince Bats The Log
Tombstone Dark Prince Prince
Arrows Bats Flying Machine
Dark Prince Prince Bats Tombstone Flying Machine
Dark Prince Prince
Bats Tombstone Flying Machine Dark Prince Prince The Log
Tombstone
Bats Tombstone Flying Machine Dark Prince Prince
Arrows Dark Prince Prince The Log
Dark Prince Prince Tombstone
Flying Machine
Tombstone Bats Flying Machine Dark Prince Prince The Log
Bats Arrows Flying Machine Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows Flying Machine Dark Prince Prince The Log
Arrows Dark Prince The Log
Arrows Bats Flying Machine
Arrows Flying Machine The Log
Arrows The Log Flying Machine
Arrows The Log Flying Machine
Bats Prince
Arrows Flying Machine Dark Prince Prince The Log
Arrows Flying Machine
Flying Machine The Log
Arrows Flying Machine
Arrows Flying Machine Prince The Log
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows
Bats
Arrows Flying Machine Dark Prince Prince The Log
Arrows Flying Machine The Log
Prince The Log
Arrows
Prince The Log
Arrows Flying Machine The Log
Arrows The Log Dark Prince
Arrows The Log Flying Machine
Arrows Flying Machine Prince The Log
Arrows The Log
Bats Arrows Flying Machine
Bats Flying Machine
Arrows The Log
Arrows
Prince
Arrows The Log
Bats Tombstone Flying Machine Dark Prince Prince
Arrows Flying Machine
Arrows The Log
Flying Machine Dark Prince Prince
Arrows The Log Flying Machine
Arrows
Flying Machine Dark Prince Prince
Bats Flying Machine The Log
Bats Flying Machine
Flying Machine Dark Prince Prince The Log

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