My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Musketeer Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Goblin Barrel
Giant Snowball
Bats Tombstone Musketeer Goblin Barrel
Zap
Bats Tombstone Goblin Barrel
Barbarian Barrel
Tombstone Musketeer Goblin Barrel
The Log
Tombstone Musketeer Goblin Barrel
Earthquake
Tombstone Goblin Barrel
Arrows
Bats Tombstone Goblin Barrel
Royal Delivery
Bats Musketeer Goblin Barrel P.E.K.K.A
Fireball
Tombstone Musketeer Goblin Barrel
Poison
Bats Tombstone Musketeer
Lightning
Tombstone Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Goblin Barrel Fireball Musketeer Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Tombstone Goblin Barrel

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Goblin Barrel P.E.K.K.A
Arrows
Fireball Giant P.E.K.K.A Goblin Barrel
Tombstone
Fireball
Arrows Giant
Musketeer
Giant P.E.K.K.A
Giant
Bats Arrows Musketeer Goblin Barrel Fireball
Goblin Barrel
Giant Bats Arrows P.E.K.K.A
P.E.K.K.A
Arrows Bats Musketeer Goblin Barrel

Defense Synergies 1 8

Bats
Musketeer P.E.K.K.A
Arrows
Tombstone Fireball P.E.K.K.A
Tombstone
Musketeer Arrows Fireball
Fireball
Arrows Tombstone Musketeer
Musketeer
Tombstone Bats Fireball P.E.K.K.A
Giant
Goblin Barrel
P.E.K.K.A
Bats Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Musketeer
P.E.K.K.A Bats Tombstone Musketeer
P.E.K.K.A Bats Tombstone Musketeer
P.E.K.K.A Bats Tombstone Musketeer
Arrows Tombstone Fireball P.E.K.K.A
Arrows Fireball Bats Musketeer
Bats Musketeer Arrows Tombstone Fireball
Arrows Fireball Musketeer P.E.K.K.A
P.E.K.K.A Tombstone Musketeer
Musketeer
Bats Arrows Tombstone Fireball Musketeer
Arrows Musketeer Bats Fireball
Tombstone P.E.K.K.A Bats Fireball Musketeer
Fireball Bats Arrows Tombstone P.E.K.K.A
P.E.K.K.A Tombstone
Fireball P.E.K.K.A
Bats Arrows Tombstone Fireball Musketeer P.E.K.K.A
Arrows Tombstone Fireball Bats Musketeer
Arrows Bats Tombstone Fireball Musketeer
P.E.K.K.A Musketeer
Bats Arrows Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball P.E.K.K.A
Fireball Arrows Musketeer
Tombstone P.E.K.K.A Bats Musketeer
P.E.K.K.A Bats Fireball Musketeer
P.E.K.K.A Tombstone Musketeer
Arrows Fireball Bats Musketeer
P.E.K.K.A Bats Tombstone Fireball Musketeer
P.E.K.K.A
P.E.K.K.A Bats Tombstone Fireball
P.E.K.K.A Tombstone Musketeer
P.E.K.K.A Bats Tombstone Musketeer
P.E.K.K.A Arrows Fireball
P.E.K.K.A Tombstone Fireball
Fireball Musketeer
Tombstone Bats Fireball Musketeer P.E.K.K.A
Bats Arrows Fireball Musketeer P.E.K.K.A
Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows
Arrows Fireball Bats Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Bats Fireball Musketeer
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bats
Arrows Fireball Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Bats Arrows Fireball Musketeer
Bats Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Bats Tombstone Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer P.E.K.K.A
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer

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