My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Royal Giant Skeleton Army Witch
Barbarian Barrel
Tesla Wizard Skeleton Army Witch
The Log
Royal Giant Skeleton Army Witch
Earthquake
Tesla Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Wizard Skeleton Army Witch
Fireball
Tesla Wizard Skeleton Army Witch
Poison
Bats Wizard Skeleton Army Witch
Lightning
Tesla Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Skeleton Army Tesla Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Skeleton Army

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant
Arrows
Royal Giant
Tesla
Royal Giant
Bats Arrows Wizard Witch The Log
Wizard
Royal Giant
Skeleton Army
Witch
Royal Giant
The Log
Royal Giant

Defense Synergies 1 9

Bats
Tesla The Log
Arrows
Tesla
Tesla
The Log Bats Arrows Wizard Skeleton Army
Royal Giant
Wizard
Tesla Skeleton Army The Log
Skeleton Army
Tesla Wizard The Log
Witch
The Log
The Log
Tesla Bats Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
Skeleton Army Bats Tesla Witch The Log
Tesla Skeleton Army Witch Bats
Tesla Skeleton Army Witch Bats
Arrows Skeleton Army The Log
Arrows Skeleton Army The Log Bats Tesla
Bats Tesla Arrows Wizard Witch
Arrows Tesla The Log
Tesla Witch Skeleton Army
Skeleton Army Tesla
Bats Skeleton Army Witch Arrows Tesla Wizard The Log
Arrows Tesla Bats Wizard Witch
Tesla Skeleton Army Bats Wizard Witch The Log
Wizard Skeleton Army Bats Arrows Tesla Witch The Log
Skeleton Army Tesla
Skeleton Army Tesla The Log
Tesla Wizard Bats Arrows Skeleton Army Witch
Arrows Tesla Bats Wizard Skeleton Army Witch The Log
Arrows Wizard Witch The Log Bats Tesla
Tesla
Wizard Skeleton Army Bats Arrows Tesla Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Witch
Arrows Tesla Wizard The Log
Skeleton Army Bats Witch The Log
Skeleton Army Bats Tesla The Log
Tesla Skeleton Army Witch
Arrows Wizard Bats Tesla Witch
Skeleton Army Bats Tesla Witch
Tesla Skeleton Army
Bats Skeleton Army Witch The Log
Witch Tesla Skeleton Army
Bats Tesla Witch
Skeleton Army Arrows The Log
Skeleton Army Tesla Wizard Witch
Wizard Tesla Skeleton Army Witch
Tesla Skeleton Army Witch Bats The Log
Bats Arrows Tesla Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Bats Witch
Arrows Wizard Witch The Log
Arrows The Log Wizard
Arrows The Log Wizard
Bats
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard Witch The Log
Arrows Wizard The Log
Arrows
Bats
Arrows Wizard The Log
Arrows Wizard Witch The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Witch
Witch
Arrows The Log Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log
Bats Arrows Wizard Witch
Bats Wizard Witch
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Bats Skeleton Army Witch
Arrows Wizard Witch
Arrows The Log
Wizard
Arrows The Log Wizard
Arrows
Bats Witch The Log
Bats Witch
Witch The Log

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