My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats
Zap
Bats Prince
Barbarian Barrel
Tesla Wizard
The Log
Mini P.E.K.K.A Prince
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Wizard Prince
Fireball
Tesla Wizard
Poison
Bats Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Poison Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tesla Mini P.E.K.K.A Poison Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Tesla Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Prince
Arrows
Mini P.E.K.K.A Prince Mega Knight
Tesla
Mini P.E.K.K.A
Bats Arrows Wizard Mega Knight
Wizard
Mini P.E.K.K.A Prince Mega Knight
Poison
Prince Mega Knight
Prince
Mega Knight Bats Arrows Wizard Poison
Mega Knight
Bats Prince Arrows Mini P.E.K.K.A Wizard Poison

Defense Synergies 1 15

Bats
Tesla Mini P.E.K.K.A Prince Mega Knight
Arrows
Mega Knight Tesla Mini P.E.K.K.A Prince
Tesla
Bats Arrows Mini P.E.K.K.A Wizard Poison Prince
Mini P.E.K.K.A
Bats Arrows Tesla Wizard
Wizard
Tesla Mini P.E.K.K.A Prince Mega Knight
Poison
Tesla Mega Knight
Prince
Bats Arrows Tesla Wizard
Mega Knight
Arrows Bats Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Mini P.E.K.K.A Bats Tesla Prince Mega Knight
Tesla Mini P.E.K.K.A Prince Mega Knight Bats
Tesla Mini P.E.K.K.A Prince Bats Mega Knight
Arrows Mini P.E.K.K.A Poison Prince Mega Knight
Arrows Bats Tesla Mega Knight
Bats Tesla Arrows Wizard Poison
Arrows Tesla Poison Mega Knight
Tesla Mini P.E.K.K.A Prince
Tesla Mini P.E.K.K.A Prince Mega Knight
Bats Poison Arrows Tesla Wizard Mega Knight
Arrows Tesla Bats Wizard Poison
Tesla Mini P.E.K.K.A Prince Mega Knight Bats Wizard
Wizard Mega Knight Bats Arrows Tesla Mini P.E.K.K.A Poison Prince
Mini P.E.K.K.A Tesla Prince Mega Knight
Tesla Mini P.E.K.K.A Prince Mega Knight
Tesla Wizard Mega Knight Bats Arrows Mini P.E.K.K.A Poison Prince
Arrows Tesla Mega Knight Bats Wizard Prince
Arrows Wizard Poison Bats Tesla Mega Knight
Mini P.E.K.K.A Tesla Prince
Wizard Mega Knight Bats Arrows Tesla Mini P.E.K.K.A Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla Prince
Poison Arrows Tesla Mini P.E.K.K.A Wizard Prince Mega Knight
Mega Knight Bats Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight Bats Tesla
Tesla Mini P.E.K.K.A Prince Mega Knight
Arrows Wizard Poison Bats Tesla
Mini P.E.K.K.A Prince Bats Tesla
Mini P.E.K.K.A Mega Knight Tesla Prince
Mega Knight Bats Mini P.E.K.K.A Poison Prince
Tesla
Mega Knight Bats Tesla Mini P.E.K.K.A Prince
Mega Knight Arrows Poison Prince
Mini P.E.K.K.A Prince Mega Knight Tesla Wizard
Wizard Tesla Mega Knight
Tesla Bats Mini P.E.K.K.A Poison Prince
Bats Arrows Poison Mega Knight Tesla Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison
Arrows Poison
Arrows Poison Prince
Wizard Poison Arrows Mega Knight
Arrows Wizard Poison Bats
Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Wizard
Bats Mini P.E.K.K.A Poison Prince
Poison Arrows Wizard Prince
Poison Arrows Wizard
Poison
Arrows Poison
Arrows Poison Prince
Arrows Wizard Poison
Arrows Wizard Poison Mega Knight
Arrows Poison
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Poison Prince Mega Knight
Arrows Wizard Poison Mega Knight
Poison Prince Mega Knight
Arrows Wizard Poison
Prince
Arrows Poison
Arrows Poison Wizard Mega Knight
Arrows Poison Wizard
Arrows Wizard Poison Prince Mega Knight
Poison Arrows
Poison Bats Arrows Wizard
Bats Wizard Poison
Mini P.E.K.K.A
Poison Arrows Wizard Mega Knight
Arrows Poison
Prince Mega Knight
Arrows Wizard Poison
Bats Prince
Poison Arrows Wizard
Arrows
Poison Mini P.E.K.K.A Wizard Prince Mega Knight
Arrows Wizard Poison
Arrows Poison
Prince Mega Knight
Bats Poison
Bats Poison
Poison Prince Mega Knight

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