My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Mega Minion Hunter Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Mega Minion Hunter Inferno Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Mega Minion Inferno Dragon Lumberjack
Zap
Bats Inferno Dragon
Barbarian Barrel
Tesla Hunter Magic Archer Lumberjack
The Log
Hunter Lumberjack
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Mega Minion Hunter Inferno Dragon Magic Archer Lumberjack
Fireball
Tesla Mega Minion Hunter Inferno Dragon Magic Archer Lumberjack
Poison
Bats Mega Minion Hunter Magic Archer
Lightning
Tesla Mega Minion Hunter Inferno Dragon Magic Archer Lumberjack
Rocket
Hunter Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mega Minion Tesla Hunter Inferno Dragon Magic Archer Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Mega Minion Tesla

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Inferno Dragon Lumberjack
Arrows
Mega Minion Lumberjack
Tesla
Mega Minion
Bats Arrows
Hunter
Lumberjack
Inferno Dragon
Bats
Magic Archer
Lumberjack
Lumberjack
Bats Arrows Hunter Magic Archer

Defense Synergies 0 14

Bats
Tesla Hunter Inferno Dragon Lumberjack
Arrows
Tesla Mega Minion Lumberjack
Tesla
Bats Arrows Mega Minion Inferno Dragon Magic Archer
Mega Minion
Arrows Tesla Hunter Lumberjack
Hunter
Bats Mega Minion Lumberjack
Inferno Dragon
Bats Tesla
Magic Archer
Tesla Lumberjack
Lumberjack
Bats Arrows Mega Minion Hunter Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Magic Archer
Hunter Inferno Dragon Lumberjack Bats Tesla Mega Minion
Tesla Hunter Lumberjack Bats Mega Minion Inferno Dragon
Tesla Hunter Inferno Dragon Lumberjack Bats Mega Minion
Arrows Lumberjack
Arrows Bats Tesla Mega Minion Hunter Magic Archer Lumberjack
Bats Tesla Mega Minion Hunter Inferno Dragon Arrows Magic Archer
Arrows Tesla Magic Archer
Tesla Hunter Inferno Dragon Lumberjack
Tesla Hunter Lumberjack
Bats Arrows Tesla Mega Minion Hunter Magic Archer Lumberjack
Arrows Tesla Mega Minion Hunter Inferno Dragon Bats Magic Archer
Tesla Hunter Lumberjack Bats
Bats Arrows Tesla Mega Minion Hunter Magic Archer Lumberjack
Inferno Dragon Tesla Hunter Lumberjack
Tesla Hunter Inferno Dragon Lumberjack
Tesla Bats Arrows Hunter Lumberjack
Arrows Tesla Bats Mega Minion Hunter Magic Archer Lumberjack
Arrows Hunter Bats Tesla Mega Minion Inferno Dragon Magic Archer Lumberjack
Tesla Hunter Inferno Dragon Lumberjack
Bats Arrows Tesla Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla
Arrows Tesla Mega Minion Hunter Inferno Dragon Magic Archer Lumberjack
Lumberjack Bats Hunter
Hunter Lumberjack Bats Tesla
Tesla Hunter Inferno Dragon Lumberjack
Arrows Bats Tesla Hunter Magic Archer
Bats Tesla Mega Minion Hunter Lumberjack
Tesla Hunter Inferno Dragon Lumberjack
Bats Mega Minion Inferno Dragon Magic Archer
Tesla Mega Minion Inferno Dragon
Inferno Dragon Bats Tesla Mega Minion Hunter Lumberjack
Arrows
Tesla Hunter Lumberjack
Tesla Magic Archer
Tesla Bats Mega Minion Hunter Inferno Dragon Magic Archer Lumberjack
Bats Arrows Tesla Mega Minion Hunter Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows
Arrows Magic Archer
Arrows Bats Mega Minion Hunter Magic Archer
Arrows Magic Archer
Arrows Hunter Magic Archer
Arrows
Bats Lumberjack
Arrows Magic Archer
Arrows Magic Archer
Hunter Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Hunter Magic Archer
Magic Archer Arrows
Arrows
Bats
Arrows Mega Minion Hunter Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Hunter Magic Archer
Mega Minion Inferno Dragon
Arrows Hunter Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Arrows Hunter Magic Archer
Bats Mega Minion
Mega Minion
Arrows Hunter Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Magic Archer
Arrows Mega Minion Hunter Magic Archer
Arrows
Mega Minion Hunter Magic Archer Lumberjack
Arrows Magic Archer
Arrows
Mega Minion
Bats Magic Archer
Bats Magic Archer
Magic Archer

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