My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Night Witch
Zap
Bats Night Witch
Barbarian Barrel
Tesla Heal Spirit Night Witch
The Log
Heal Spirit
Earthquake
Tesla
Arrows
Bats Heal Spirit Night Witch
Royal Delivery
Bats Heal Spirit Battle Healer Night Witch Mother Witch
Fireball
Tesla Battle Healer Night Witch Mother Witch
Poison
Bats Battle Healer Night Witch Mother Witch
Lightning
Tesla Battle Healer Night Witch Mother Witch
Rocket
Battle Healer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Heal Spirit Battle Healer Night Witch Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Bats Arrows Tesla Battle Healer Night Witch Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Heal Spirit Bats Arrows

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Healer
Arrows
Mirror Battle Healer Night Witch Mother Witch
Tesla
Heal Spirit
Battle Healer Night Witch
Battle Healer
Heal Spirit Bats Arrows Mirror Night Witch
Mirror
Arrows Battle Healer Night Witch
Night Witch
Arrows Heal Spirit Battle Healer Mirror
Mother Witch
Arrows

Defense Synergies 3 12

Bats
Tesla Battle Healer
Arrows
Mirror Tesla Battle Healer Mother Witch
Tesla
Mirror Bats Arrows Battle Healer Night Witch Mother Witch
Heal Spirit
Battle Healer
Mirror Bats Arrows Tesla Night Witch Mother Witch
Mirror
Arrows Tesla Battle Healer Night Witch
Night Witch
Tesla Battle Healer Mirror Mother Witch
Mother Witch
Arrows Tesla Battle Healer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Bats Tesla Battle Healer Night Witch
Tesla Bats Night Witch
Tesla Night Witch Bats
Arrows Battle Healer
Arrows Bats Tesla Night Witch Mother Witch
Bats Tesla Arrows Night Witch
Arrows Tesla Battle Healer
Tesla Night Witch
Tesla Battle Healer Night Witch
Bats Mother Witch Arrows Tesla Night Witch
Arrows Tesla Bats Night Witch
Tesla Night Witch Bats Battle Healer
Bats Arrows Tesla Night Witch
Tesla
Tesla
Tesla Bats Arrows Night Witch
Arrows Tesla Bats Battle Healer Night Witch
Arrows Bats Tesla Battle Healer Mother Witch
Tesla
Bats Arrows Tesla Battle Healer Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Battle Healer
Arrows Tesla Battle Healer
Bats Battle Healer
Bats Tesla Battle Healer Night Witch
Tesla Battle Healer Night Witch
Arrows Mother Witch Bats Tesla
Bats Tesla Battle Healer Night Witch
Tesla Battle Healer
Bats
Tesla
Bats Tesla
Arrows
Tesla Night Witch
Tesla
Tesla Bats Battle Healer Night Witch
Bats Arrows Tesla Battle Healer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Mother Witch Bats
Arrows
Arrows
Arrows
Bats Night Witch
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Night Witch
Arrows
Arrows Mother Witch
Night Witch
Arrows
Arrows
Arrows Mother Witch
Arrows
Arrows
Arrows
Bats Arrows Night Witch Mother Witch
Bats
Night Witch
Arrows Night Witch
Arrows
Arrows
Bats Night Witch
Arrows
Arrows
Arrows
Arrows
Bats
Bats

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: